Hey guys, I have ran into another problem.
I found this nice little tutorial about making custom cubemaps but mine doesnt seem to work properly
In the newer versions of UDK it doesnt have the RenderToTextureCube so I have had to try using either TextureRenderTarget2D or TextureRenderTargetCube.
I tried using the TextureRenderTarget2D as it created the same green picture that he used in the tut , but I could not apply it to my sphere for some reason
I could apply the TextureRenderTargetCube though , but it created very strange results.
For some reason only half of the environment was reflected , and it kept rendering a single part of the floor , despite being moved around etc
If anyone can point me in the right direction I will be extremely grateful
Thanks
Replies
Here it is: [ame="http://www.youtube.com/watch?v=C1Zh3qDyXOY"]Chrome Material (Part 1) - UDK Tutorials by Javahawk - YouTube[/ame]
2 minutes in is where the madness begins
http://www.polycount.com/forum/showthread.php?t=91108
SceneCapture2DActor - Captures from a specific angle (like a camera or rear view mirror)
SceneCaptureCubeMapActor - Captures reflections from the 6 cardinal directions for use with cube maps
SceneCaptureReflectActor - Creates reflections over large surfaces (This is commonly used for reflections on tile floors or otherwise shiny surfaces. Resize the plane it creates to capture the surface area you desire.)