Hi everyone, do you have any idea on how I could create a water blob/drop in Unity? I saw that some use the Cloth simulator, but I can't get the results I want. The water blob needs to move around on surfaces, and it might need to increase its size by joining with other blobs in the future, as well as become solid or…
Here is a update on this prop. The first 3 shots are rendered in Maya. The next 3 are rendered with UDK. The final shot is of the creation process. It is in the process of having a bit more grunge detail in the circuits and making the nasa symbol not so blurry. Some suggestions that were mentioned to me that maybe the…
@osk- I'll try and put up some wireframes for you soon. Here are a couple updates to the overhang and although I'm not perfectly happy with the solution I think it will work for now. This first shot shows the lod1 state of the overhang props and these are essentially the excact same geo except without prop grass. Here is a…
That's a great idea, I actually never even thought of that, was just going for a new good looking chair look. I will try that for sure and damage it up for a prop to go with it. smile: Updated Also, I might put this high res shot on my Patreon fan page. If you want to see some other props, It's to raise money so that I can…
Yeah, For sure. Not a hole lot is automated. The only thing I've done automatically is process photo sourced textures with a combination of default filters and filters from "Toon-it". Everything else is hand painted. Good ol' fashioned hard work, as the Boys at Gearbox put it in their massive drop. And now I see what they…
Hi! This feels like a really dumb question, sorry in advance, but i've not been able to figure it out. I'm a python user and mel noob trying to write a custom fbx export script in Maya. I need to access some of the FBX export properties that aren't available through the standard mel fbx export commands. The official docs…
Good work on the site. Easy to navigate and find everything. Even the light-box thumbnails didn't bother me that much. You could probably just post the reel video at the top of your gallery page instead of having two separate pages. Also, IMO for props and environment work I'd rather see a gallery of nice big stills than a…
Fooling around with Zsphere's here and ran into this problem below. How does zbrush decide when to combine things properly like in the shoulders...and when to just make a mess of the polys like in the crotch?
Yo Polypeeps, In an effort to bump my environment art abilities, I'm recreating the Zeyne Emre Residence apartment, built by Fields Studio. I have a layout of the location built with some blocked in assets, but for now here's a small prop of a modem I've just textured. I'll drop more on here as I complete them. And here's…
Starting next month, the monthly drop for Substance Live users will be available directly on Substance Share. For this month, you'll have to go grab it on our forum. We have prepared a bunch of assets around the Nordic theme this time: several brushes, 2 smart materials and 2 substances (1 filter and 1 texture, with source…