Good evenin. This is what i have done so far: Made simple brick shape in 3dsmax, exported to zbrush. Sculpted several bricks, created an insert mesh brush from about 6 different sculpted bricks. then made a plane in 3dsmax with the right proportions for my scene. unwrapped and exported the plane to zbrush. Used the insert…
Thanks for the suggestions guys! I tried the scene and it didn't work, only thing it captured was AO if I baked with MR. BUT I got a response back from Autodesk and it works! They had me do a clean install but on their list was to remove BackBurner (I didn't do that previously) and the 32bit version of max (which I didn't…
so just to make sure , this method I apply it with MikktSpace Sync like unreal engine. - applying 1 smoothing group depends on the engine if support the mikktSpace. but if I am baking it from 3dsmax I need to use the old way split the 90 degree etc... - its ok to use different smoothing group or 1 smoothing group when…
3dsmax 2012 has an awesome carbon fiber substance material that you can bake. Outside of that I really don't see much of a need for complex shaders or even a normal map for the pattern. Often when you coat something it looses its specular properties. If I was to start dreaming up shaders, I would start looking into adding…
Heh, really? I switch over to whatever the editor is using /shrug The unit setup is file specific so you don't have to worry about switching to Generic Units being a global setting across all your files. Only the files you set to Generic will stay that way. I was refering to the default 3dsmax "Generic Units". It's the…
I got Rank B from #TheRookies #gamedevelopment from my project Japanese Forest Shrine made in a Workshop by Steven Downer Organized by Draw Break and thanks to Tim Simpson for the inspiration The Rookies https://bit.ly/3YtHpkJ ArtStation https://lnkd.in/e97Drw9k #unreal #unrealengine5 #gameart #gamedev #lowpoly #realistic…
@ Dan! thanks for the crit yeah, you're right, i created basic mistakes on creating the model. i should throw more edges on joints while making basic mesh to make it more friendly while rigging. At first i want to make female char wearing solid spacesuit, but due to limit of time and lack of technique (this is my first…
Hello all!New to Polycount,but developing my workflow within several softwares. Software Usage: 3DSMAX 2012 (Gamma 2.2/W Nitrous Enabled) Zbrush 3 Point Shader (DX9) I've been having issues with Normal Maps for sometime now and have been attempting to figure out the problem on my own.Unfortunately,I've yet to figure out…
Hey there My studio is thinking of getting a copy of maya or max, Ive already given my boss a list of pro's and con's but Im still not sure what is best. Ultimately this software is mostly going to be used for game character creation and animation under tight deadlines(talking 2 months per game). We work on apple macs at…
Hi all. I have a little problem with my meshes : -First of all I do my low, my high and I bake this on substance designer/painter.-After this I come back on 3dsmax and I duplicate the parts of the meshe who need to be duplicate(like the drawer)-Finally, I collapse all of the meshes (I tried without collapsed on 3dsmax and…