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Zbrush Normal Issue

Hello all!New to Polycount,but developing my workflow within several softwares.

Software Usage:
3DSMAX 2012 (Gamma 2.2/W Nitrous Enabled)
Zbrush
3 Point Shader (DX9)

I've been having issues with Normal Maps for sometime now and have been attempting to figure out the problem on my own.Unfortunately,I've yet
to figure out the issue.I tend to follow a workflow in this order:

•Model in 3DSMAX(Including the Creases)
•Unwrap in Max and bake the UV's.
•Export as "OBJ" file format.
•Sub-divide,Sculpt,and create the Normal map in the second to highest sub-division.
•Export the lowest Sub-Division & then import it into Max.

After the import,I apply the Normal Map to the 3 Point Shader Normal tab and get stretched Normals.I have absolutely no clue of what's going on and
just hoped that the people here could give me a clue.I've been wanting to
work more with the special map types and Normals seem to be giving me the hardest time.




Stretching.jpg

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