Hi guys! I wasn't really sure where to post this, I apologize in advance if this is the wrong place! Polycount is mostly dedicated to 3d and games, where would you look for entry level positions in 3d advertising? Are there any job boards for junior positions in 3d for these kinds of positions for full time or freelance?…
Project name: Troubleshoot Brief description: Troubleshoot is a fast-paced co-operative shooter that consists primarily of a team of players working together to take down a large enemy/boss. Players must work together as bosses cannot be brought down by normal means, but only by attacking tactical points and areas. Players…
I'm having a bit of a problem with marmoset. I'm working on a scene render of a model using spotlights. When I am at any usable distance from the model I can see the outline of all the meshes. For instance, I can see the outline of the models eyes through the models face, or the outline of the models shoulders through the…
Unfortunately Eric it's back. After my post above I was able to get one test project done and was encouraged. Then I went to duplicate what I had done on a real project and the crash 8800 started again. I used .pngs,.tgas,.tifs,.psds and none of them prevented it. I used the default size of 1024 and 100 scaling on the…
I've been trying DDO for a while and so far it works pretty well. But now I created a project using 512x1024 maps and it stretched everything out to square 1024x1024 in the project.
So I have read over many articles everyone here was kind enough to share, but I have to ask another question. Why in an engine like Unity would a grid based system be needed? What is the disadvantage of free form map building with modular pieces? That is all :: )
Should made a own thread , about my ut3 chars, earlier i guess. However my faction is now close to a final state and i thought about releasing an SDK, if there is some interest? I would make a zip with a SDK upk. package, ini code and of course the source files so you could get your skin very fast in the game. [New Rodents…
Hi. One thing i have been wondering about lately is if there is any way to sculpt texture sizes such as 2048x1024 in Zbrush. As curve mode only seems to support 1x1 and nothing like 1x2 it's something i can't seem to crack. There must be some other way but i don't know of any. Any tips?
Hey, there. Nice project. I'm about wraping up my modest UT2004 peice, just need to work out all the bugs. I can probably help you with most of these questions in your post: QUOTE: 1.) Figuring out a Dynamics solution for the secondary animation on the loin cloth, so that there is some colision, but having to be bones…