Although Free Lives has had success in 2D pixel art games, we are looking at moving into 3D in future projects and we need experienced artists with appealing visual aesthetics in order to do that successfully. Requirements: *Must have minimum 5 years experience in either animation or video game industry (non-negotiable),…
Hi everyone, I've not officially gotten these up on ubi.com yet (they should be up this afternoonish), but i wanted to let everyone know that I'm going to be staffing up a few Tech Art positions here at Ubisoft Studio SF. We've built a foundation over the last few years (Rocksmith!)and now we're getting the ball rolling on…
Hello! My name is Julio, I'm founder of Torch Games. We are here to seek 3D artists for our project RUN. About the Project: RUN tells the story of a man, called Isaac Wain, falsely accused of his daughter murder. The game have a heavy and dark atmosphere plus Metal Gear/Stealth like GamePlay. We focus in the immersive…
Hi, Onami Games is currently a very small team of 2 active developers (1 programmer and 1 3D generalist) working on a 3D action role-playing game. We have been working for the past year on creating the core foundation for the game, pulling together all of the game elements we need to build out levels for the final game. We…
Lucid robot is a small studio with over 20 years development experience in game production, we are currently creating an exciting isometric adventure where you and your team must traverse a dark treacherous land defending yourselves from droves of evolved insects, seeking safe harbor wherever possible. We are seeking a…
I could write a book on this subject. Almost never finish a game. I think the last few I finished were Wario Ware: Touched! and Doom 3. I got bored and annoyed of HL 2 in Ravenholm and couldn't be arsed to move on. I think I'd continue with Tales of Symphonia (which I have imported at its US launch and didn't really play…
Lead Artist Department: Train Simulator 2 Base Location: Kent, UK To apply, go to www.dovetailgames.com/vacancies Overview of Department The brand new TS2 team are now ramping up to deliver the next generation of train simulation in order to create an immersive experience for our train hobbyists. Overview of Role Summary…
Hello, my name is David Tse and I am the CEO and Technical Director at Subsurface Games. We are working on a zombie survival fps set in a procedural open world called Survive and are in need of a lot of art. I am planning a kickstarter for the game right now and I still need a handful of zombie models and textures before…
I know Polycount is not huge on the engine side of things, but I expect a few things with this tech: - If you worry about shipping a game with full res source asset, which cause both runtime memory, storage and content security concerns, then Epic is likely storing the source asset in a pre-processed compressed way: like…
If you want to make an animation exporter for UDK I have some parts from my code you can use for reference, both PSA and FBX. It's in MEL but I hope you get the basics of it. PSA animation export// Get inital settingsstring $sequenceName = "ExampleName";string $path[] = `fileDialog2 -fm 3 -dir $path -okc "Select Folder"…