I agree that 2009 is probably the wise app to use when you compare apples to apples. I haven't tried this or even researched it but are you running 32bit max on a 64bit system? I think Vista has a the capacity to run 32bit programs in the 64bit version but it does it by further bogging down the system by running a 32bit…
So I just upgraded to max 7 and boy is it great! The only think that really bothers me is that I can't seem to figure out how to do precise rotations with the rotate tool. In max 4.2 when animating, you would always rotate to a flat number. Now when using the rotate tool, it always rotates to a decimal number, but even…
ok i made a new max-material and also masked the normalbump now it seems to work edit: the mask-map seems to reduce the masked-map-map-sice about the half or so.... why??
Sorry, we are no longer accepting applications for this role. _______________________________ Hey there. We're Feel Free Games, the indie team behind Luma Island. Our next game will be very different but we can’t reveal what it’s about in public yet. To help bring it to life in Unity, we're looking for a super talented VFX…
You can transfer the skin weights in max before exporting back to maya. As long as they are roughly the same shape and size you can use skinwrap on the new mesh, target the old mesh and then convert to skin and export. In this case its based off of proximity not vert numbering so it doesn't matter so you can make edits to…
This is my first ever High to low workflow/SubD or whatever the kids are calling it nowadays. My inspiration was from the TV show The Viking's on the history channel as well as Skyrim. Being a noob I don't know if I did everything in a efficient manner so I am going to go over my work flow below. Please point out anything…
Hey there :) , There are some really delicious tools in the 3ds max unwrapping sector, namely the 'relax by faces' and 'relax by edges' pelt mapping functions. I was wondering if this function is evident somewhere in the Maya UV editor? And if so, where? If not, is there a *GREAT* plug-in I can purchase/acquire for these…
Hi! I have baked out my normal map in Xnormal and I have had a lot of trubble with them... They do not work correctly in 3d Studio max with the Xoliul shader. But the same normal map work great in mudbox. What am I doing wrong in 3d Studio max? I have tried to flip the green but it doesn´t help...