Java Web Model Viewer Pretty neat. I think we need a thread that has all kinds of links to sweet real time model viewers. post some links please. I'm looking for a good one. There is of course [I'll just add to the list here] Craig's Polyviewer+
Heey people, I decided to try and model a weapon. I decided it was a shotgun. Here is my first model, not yet finished still work in progress. But if you guys have any tips or something else that i need to do tell me. This is what i am making:
Starting this a bit late but I finally found some time/motivation to model something for fun. Worked on this for the last couple days I haven't modeled shit in about 4 years so this was quite a challenge, all my sub d modeling skills have completely atrophied at this point.
I've been working on this model for far too long and have finally finished it. I'm content with how it came out, but compared to most of the content on this site, it's pretty sub-par. Still, I learned a lot while making it and am interested in some critique to help me improve with future models.
Hey I'm working on my rigging showreel but I don't have any models to rig. I don't want plain human type characters, I need more unique models (e.g. quadrupeds). send me an email at kieran.n.william@gmail.com or just send a PM. Thanks
So, i did an animation, trying to render it out in mental ray, but one of the models isnt showing up. It will render with maya software, but not mental ray. the model beside it shows up, and casts shadows. but not the other one. anyone have any clue why?
Hello, it's been sometime since I've been here, I'm looking for a freelancer that can help with updating a current model I have or redoing it from scratch. I'm requiring that it needs: -rigging -shape keys -movable parts/splits parented to the model for blender
Hey, I have been away for a while and I was wondering what everyone was using to display their models... is it still Marmoset and unreal mostly? Have epic released a stand alone model viewer - material editor? Are there any other viewers other than the 2 that are listed that would be worth looking into? cheers.
Hey guys, I'm trying to bake out my high-poly model in substance but it seams like it's not exporting with the turbosmooth modifier, resulting in horrible normals. If I collapse the modifier it works but I'd rather not have to do this for all the individual models. Any help is much appreciated!
This is a project that I had the pleasure to work. Is a series of animations, Petty Lee e seus amigos: https://www.facebook.com/petty.lee.e.seus.amigos/ Working for the company Animuz: http://www.animuz.co/ Worked on the model and morphs of Petty Lee and Frog. Hope you like it. model model https://youtu.be/plM0Uypi1uk