Hey all, Just a quick little off-my-head post. I've been looking into photogrammetry as something I might take up so that I am not at my desk 24/7. I was curious about one thing... Copyright :persevere: I see a lot of people redistributing models after photogrammetry and cleanup, but at what point is it okay and at what…
Hi there, could I get some feedback on this character I've been working on? The subject is a soldier from a fictional world war or early 20th century conflict. Character and weapon designs are my own (with many different inspirations). My goal is to make a piece that's good enough for getting hired as a junior 3D character…
thanks for the reply Dennis...this thread went down so fast I had lost it... Lighting is my weakest point right now...I'm currently working on my material definitions as well. So far learned that conductors reflect light with a slight tint of its original material...there for i should use a spec base off of the…
I decided to do a relighting on this Unreal Engine Blueprint map. Wanted to do pastel colour scheme after i saw the Masashi wakui photograph and overwatch hanamura map: https://www.flickr.com/photos/megane_wakui/33795848440/in/photostream/ C&C Welcome
He's talking about lighting techniques in rendering engines. Ray tracing is when the software emits photons from the lights in your scene, bounces them off the objects and into the camera to simulate real world light physics. AO stands for Ambient Occlusion which similar is to ray tracing, except the photons are emitted…
Latest: Had a crack at sorting the lighting out a bit, i'm liking it a lot more now but still not quite right. Having trouble getting the balance right between too much ambient light making it not seem like dusk/night and too little to see the detail. Made a mesh with an orangey rain material on for under the street lamps…
Hello all, I have some issues in my 3.4.5 version of the sdk. You can notice some wierd shading on the ground. The behaviour is like i have a rectangle attached to the player where on the inside it looks ok and on the outside it looks bad. This happens everywhere i go. To me it looks like some kind of lod. So is there a…
Hi guys! I got an issue and I don´t know what causes this. The ground under an asset (basically a half cylinder (a tent) has some weird artifacts. adjusting the distance fields occlusion does not help (or I am doing it wrong) These artifacts jitter when moving then camera AND when not moving the camera. Do you know what…