been a while since I posted my own work to get helpful crits on made a sci fi barrel based on this concept: his portfolio here: http://karanak.deviantart.com/gallery/ and my 3d version of it ** forgot to mention the tri count: 2058 tris wanted to get some fresh eyes on it, I have to do some more work on the wear and tear…
My goal for this personal project is to create this character for * Some nice poses and renders * get it and playable in UE5 (I have no idea how to do that) * 3d printed I'm not a character artist but it's something I greatly want to improve on. I'm posting this here because I've known of polycount for about a decade, but…
Did a sci fi boiler based off of the concept art from pene menn. High res version of the room. Want a critique and some thoughts on how to improve overall scene before creating low poly version and texturing the scene.
Hello polycount ppl, my name is Russell. Currently a student, I'm working on this Sci Fi Morgue. I know this still has a lot of work to be done on it. If you guys can, post some feedback and critiques to further improve my work, it'd be greatly appreciated. Thanks in advance! Higher Res
Hi guys, This is a small personal project I did earlier this year. I was trying to get that retro sci-fi look from 2001, Dune and Alien. This is the concept I came up with. About 14k polys and 2k Textures for suit and 512x512 for face. I hope you enjoy. With the HDRI Highpoly and topology
Hello! I need objective feedback. Maybe I'm doing something wrong.Direct me to the right vector. I used blender and substance painter https://sketchfab.com/3d-models/sci-fi-pistol-worn-f6b17fb9db094e8980085edecf36ae91
Hi all! I recently started working on Retro Sci-Fi environment. Heavily inspired by the first Alien movie. This is my progress so far. Some of the images from my moodboard. Main corridor and intersection, I am planning to add doors, rooms for the crew, ladders, maybe even a bridge. Not sure about that one yet.
what up poly count, ive been working on this project for about 2 weeks and i am hitting a metal road block. the project is inspired by Tor Frick aka "Snefer"'s sci fi slum. let me know what u guys think, im looking for an idea on a hero prop any comments are welcome
Hello Polycount, I've been lurking for a long time now and finally got around to registering and making a post. This screengrab is a lever-action sci-fi shotgun, kind of an 1887 that shoots energy/plasma: The goal is to get it functioning in UDK or another game engine. I'm looking for comments or suggestions before getting…
Sci-fi robot concepting and modelling practise. Hi to all ! I decided to practice my skills in hard surface modelling, as well as a concepting such regular things in nowadays as robots and started with some proportional sketches in Zbrush: also have to realize some strange ideas: and I decided to stop at this one sketch in…