Hi guys,
This is a small personal project I did earlier this year. I was trying to get that retro sci-fi look from 2001, Dune and Alien. This is the concept I came up with.
About 14k polys and 2k Textures for suit and 512x512 for face.
I hope you enjoy.
With the HDRI
Highpoly and topology
Replies
head albedo
head normals
head spec
head gloss
head AO
head translucency (quick and dirty)
body albedo
body normals
body specular
body gloss
body AO
Gloss determines how sharp or blurry the reflections of a surface are. Skin is oily, and this guy is probably a bit sweaty, so he would have more detail and a much brighter base value. By making his base gloss value that dark his skin wont get any reflection information.
On a side not, you should bake in AO into an albedo. Put the AO into the separate slot Marmoset has.