[Curious mode Activate ] How many people have actaully ordered software online for that huge sum of money? How many have cracked their favourite programs and continued to do so with other stuff you simply can't afford? R there b pirates on the Polycount ship? Scenario - how is a single, young student that doesn't have any…
Hello Polycounters! Our team is working on a new game. A chance for me to show what I have learned on Polycount. If you like RTS genre and/or love RetroFuture this might interest you. The team, I am working with, is happy to present to you: WinThatWar! a RTS
in development that use an in-house game engine.…
I started getting active on polycount late in my career. I've spent the last few years of doing mostly production (task and asset tracking) and contributing a few prop models here and there to the games I've worked on. This site has helped me get to a place where I want to get back to my 3D artist and level designer roots…
Hello everyone! New here, my friend recently introduced me to polycount to help improve my works. So here I go! This character was created for a school assignment (over 15 weeks with other assignments) which was to create a character for an existing 3D fighting game, which I chose Street Fighter V. I can tell I didn't hit…
Hello everyone, would like to share with you one more of my work. Main target of this project – low poly hard-surface training for 3d games. Some weapon part can be easily baked for lower polycount, but i saved quality for marmoset viewer. I spent about 60-75 hours on this project, at a calm pace :) Everything is done from…
First of all, mind telling us what brand are you? So that we can guide you accordingly. Jokes aside, it is funny how people use this "Brand new me as a 3d modeler" statement loosely, which they really shouldnt. If you have done 3d modeling and worked with some mod, like you stated, than you should have a rough idea about…
Nope, I didn't see your comment that way. I agree with what the other and you have said. I would point out that those who have been doing this 3d thing for awhile can pick out artists who are at the beginning of their learning curve and those who are not. In the former case, I feel it's about finishing. In the latter,…
Cleaning shop... The 1 thread in Polycount Exclusives has been moved to News Archive/Interviews (Ryan Clark interview), and the empty section has been removed. "The 'Unofficial' Polycount Collaboration Project" had a bunch of old empty threads. Deleted them and removed the empty subforum. Moved a bunch of old collab…
Hi polycounters, I would really appreciate some advice on what I should focus on in my development as an artist, and I know Polycount is one of the best places to get serious feedback. Here's the situation: I'm 27, working a full time office job, and trying to get into the games industry. My long term goal is to eventually…
There is no requirement for artwork posted on Polycount to be exclusively game art. It's a community that grew out of the gaming mod scene, so that tends to be what people focus on, but artwork related to film is absolutely welcome and encouraged! Many of our members dabble with content creation and rendering techniques…