Thank you guys ! By combining your advices and doing research I made some good progress ! I found that we can bake AO in the vertex color !! It should allow some nice effects ... So what's really needed now, is a good vertex painting tool, inside maya if possible. I've heared about Vertex Chameleon, it seemed quite…
Hey there polycounters, I'm doing some weird vertex shader magic in Unity and would like to be able to save more data in my model's vertices that I could later use in the shader. I'm using Maya 2018 for my modelling and as it currently stands, I've been using two UV sets and vertex coloring for storing different stuff (eg.…
Hello, I would like to convert one vertex to edges in unwrap uvw but it doesn't work with one uv vertex selected ... it do work with 2 vertices or more. Do anyone know how can i achieve that ? So basiclally we select one Uv vertex we execute the script and boum, we do obtain all the adjacent edges. Thanks. Massimo
How does one go about painting vertex opacity in Max? I have fiddled with Vertex-paint modifier and cant seem to get it right. Tried setting the opacity slot in the material editor to vertex color but still no luck. Is it perhaps the view port shader? Thanks in advance :)
Yes, vertex lighting is just a method of baking lighting values into the vertex colour information of any given geometry. As a result the quality varies hugely depending on the complexity and topology of your mesh. For example, long thin triangles with different vertex colour values at each point of the triangle will look…
I don't know XSI, but in blender you can bake AO etc. directly to the vertex color. Blender is free and you can export/import your model between blender/XSI and test it out. But my experiences with automatic baking of vertex color is, that the quality depends on the vertex distribution. I got decent results with 1.5k - 3k…
Is there any Vertex snap in udk? Right now i have my Unit setup in max at: generic Units, System Units at Inches, And my 3 Tile Walls that are all individual but fit perfectly together in max when I snap them to each other. The grid and snap settings in max have grid points, and vertex checked. And in the home grid tab I…
I've been using Vertex Paint to blend some environment textures for a terrain demo we've been working on. I'm very proficient with Photoshop's brush settings, and I feel like having access to similar tools in Max would be great (Scatter and Shape Dynamics, specifically). Anytime I'm trying to do anything "smart", I'm…
This use to work fine in Toolbag 3 but with Toolbag 4 the bake preview is baking a white color/mask albedo. I tried contacting support but they must be foreign and don't understand my issue. Support told me to select the "vertex color" in the albedo for the low poly but all that does try to put the "vertex color" on the…
hi there im trying to blend 3 textures to vertex paint but when i paint the strength is really low i have texture a and b plugged into a lerp and put a vertex colour into the alpha set to R then i have another lerp texture a and c into a lerp and put a vertex colour into the alpha set to G then i connected them to a…