I'm going to call this done for now. Going to move onto some a new character, still want to do a actual dance animation but it will have to be side project while I look at adding more to my portfolio to look for new work since I resigned a couple of weeks ago because the company stopped paying me. Your browser does not…
My tools are Blender, Photoshop and Substance Painter and my main field of expertise are game props and humanoid characters. I also have great interest in game design and production, so i have familiarity with Unreal and Unity. My work: Artstation WordPress Youtube Feel free to contact me on gabriel.solon1@gmail.com
Looking for one or two PBR Texture artists who are expert Substance Designer users to help create 50+ Substances. I cannot specifically disclose what this is for publicly. However, our studio needs to create ~ 50 production ready, HiRES Substances that will be exported as Bitmaps for use in our proprietary software.…
Hello Polycounters, My questions is probably not the most straight forward to answer, but I would love to know peoples thoughts. I've started using zbrush 4r7 as a trial and I truly enjoy working with it. For me, it takes out a lot of the technical bits of modeling that detract from my enjoyment of designing. The other…
Founded in 2009, Ratrod Studio Inc. is an entertainment software company that specializes in developing and publishing interactive web content and games for a complete range of platforms including mobile devices, PC and console systems. We work on very exciting licensed titles available for a wide range of platforms. Visit…
So I'm just curious how I can create something like Uncharted 4 did, in which they would create only a few material bases in substance designer, and tile things onto it in the node editor, heavily/intensivly reducing drawcalls when exporting into UE4, but making there look like there was hundreds/thousands of different…
About Us Lunar Punch Studios is a small Indie Company, our current project that we are working on is a Horror Game known as One Night that has been successfully kickstarted and still being worked on. What We Are Planning To Do Our team is currently looking for volunteers to help with our next game that we plan to work on.…
Hey guys, thanks for the clarification regarding my issues. This is sad because I basically paid for having a much worse version. I don't think designer uses svt, at least I don't find anything related to it on the internet, or inside Designer. Though I found it in the documentation of Painter.
Here is my updated project. An old street stone floor material created with Substance Designer and rendered with Unity HDRP. Here's the link for more detail: https://www.artstation.com/artwork/dO4xdJ Rendered in Unity Rendered in Unity Rendered in Unity Rendered in Unity
Hello everyone, this might seems like a strange question, but I'm learning Substance Designer right now and I want to use the substances in UE4. On the internet and on ArtStation I see a lot of great materials, most of the time rendered in marmorset, and I was wondering if those materials with extreme tessellation are…