"Everybody are using Maya, Nuke, Linux and Macs" - said a person that barely left company that was based from top to bottom on Windows and 3dsmax in a country where 3dsmax is everywhere. Now when you look at job offers in this person country, 50% are for realtime, another 50% for motion graphics and architectual…
Yep, they could probably word that better or explain it in a tooltip. That feature preserves the lower poly version and the turbosmooth settings, just like the skin modifer, which Maya actually reads and correctly binds the skin using it's specific tools. If you export out of Maya with skin, 3dsmax correctly reads it and…
Dear Recruiters I am Qasim Ali and I am a 3d modeler.I have good knowledge of modeling organic models (both high and low poly).I can also create props and levels.I have enough knowledge of 3dsmax,zbrush and photoshop to give life to my ideas.You can see my work at "khan.cgsociety.org".I hope I get a chance of working with…
I'm hoping someone here can solve this, or maybe I'll have an epiphany tomorrow. But this problem has me stumped. I have a character (editable mesh) and a biped skeleton (in figure mode, fitted to the character). When I select the character and put a Physique or Skin modifier on it, I don't see any bone links for me to…
Hello everyone, I've been exploring some interesting new guides and came across a guide to create a very detailed sword. What intrigues me in this guide is how he creates decorations of human-like figures in many different poses. The video below shows the creation of the sword and what i'd like to know is how he rigs his…
Hello, So this is what i did 1) imported my model with UVs from 3DsMax and used the polypaint tool to colour it. 2) changed the UVs a bit in 3DsMax and re-imported the object. The stuff I'd colourized remained unchanged and i checked in the UV map section that the UVs had been changed to the new ones. 3) I went to create a…
Hello polycounters! I am glad to be part of this forum and thats my first post there. I am an architecture student with love for 3d modeling and concept art. 6 months ago, i 've started to study about 3d modeling and 3dsmax with vray. That;s some of my personal projects i made. Hope you like it and let me know what you…
Hmm...no comments.Does this have to do with the fact that I am using Blender instead of 3dmax or Maya?I remember someone telling me switching from Maya to Blender isn't a good idea as it isn't used in a lot of studios and its far from the standard ppl expect but I find it strange that the new features especially modeling…
Turn off the wireframes so that it's easier to see the actual surface. Her brow ridge is rather harsh - it kind of looks like she's scowling. I'd soften that out a lot and add some more depth/form to her eye sockets overall. Her nose is very blocky. The outer corners of her lips are really sharp - this area you want the…
Thanks again for the comments!! Vig - I was pretty well aware I wasn't going at this the best, or even correct way. I think it was one of those things where you can hear and understand the advice, but until you've made the mistake yourself, it just doesn't sink in. Now that I've gotten that bit of sillyness out of the way,…