I'm hoping someone here can solve this, or maybe I'll have an epiphany tomorrow. But this problem has me stumped.
I have a character (editable mesh) and a biped skeleton (in figure mode, fitted to the character). When I select the character and put a Physique or Skin modifier on it, I don't see any bone links for me to attach the vertexes to. The biped remains in block form, without the familiar yellow lines that signify bones.
I've been using 3D for ten years, and I've never encountered this problem before. The version I'm using is 3dsmax 9. I've tried restarting. I've tried a new biped skeleton. I've re-imported everything in the scene. I've hunted through the 3dsmax settings. I've looked through the help files and searched online. Got nothing.
Thanks for any help you can give with troubleshooting this problem!
Replies
If yes , did you enable "edit envelopes" ?
Procedures, step 2: use the Select By Name dialog (default hotkey H) to choose the Biped bones.
I'm going to experiment with just making a sphere and a biped, and seeing if it works for those. I'll also open old files that have physiqued characters, and see if I can see their bone links. If so, I'll just re-merge everything in my scene into one of those old files, and chalk it up to an obscure setting.
If not ... I'll try deleting maxscripts. I can't believe this weird problem!
You can change the way those bones are displayed, but they're still just bones.
http://download.autodesk.com/us/3dsmax/2012help/index.html?url=files/GUID-D6DBEAF4-1BD8-4731-8D32-A056FC7E558-1519.htm,topicNumber=d28e296768,hash=WSF742DAB041063133728B9B2112A1CE7292-7F4B
vs.
I'm not seeing those yellow lines. When I initialize the physique, and then select vertexes, there's nothing to attach them to. The biped is there, and visible, but it's not letting me select bones or attach verts to them.
On a serious note I read somewhere in the max help file that every time someone uses the physique modifier Autodesk tosses a bag of kittens off a bridge.
Ok seriously tho, use skin to bind meshes to bones, you are only asking for pain and misery. The only thing that Physique has is deformable envelopes which is far out-shadowed by all of the other tools in skin.
These yellow lines are called envelopes btw.
@ Mark: I had tried the skin modifier, although I'm more used to physique. That wasn't the problem.
@ SpeCter: Envelopes are ovaloid. The yellow lines I'm talking about are bone links. I found a screenshot online. And another one.
I keep hearing that skin is better than physique, but I'm not sure why. I actually don't use envelopes; my models are low poly enough so I can select vertices or groups of vertices, and weight them in groups.
Skin is better than physique because of all of the tools that have developed for it over the years while physique just sat there. Sticking with something that is far inferior because its familiar, is a crappy way to work, don't be so timid embrace new things, try them out and see they really are better.
I'll give you a break down of what I like about Skin over physique.
Skin doesn't need to understand the rig to characterize it properly. Whatever is added to the skin list gets treated like a bone. This is very helpful when your rigs start to get a bit more complex and physique can't understand them, like with prop bones.
If you like weighting verts by hand you will probably like the weight tool in skin.
Mirroring vert weights from one side to another.
Paint Weights is the single most awesome feature in Skin.
Remove Zero Weights (found in advanced parameters)
Set the number of bone influences at any time.
Joint, Bulge and Morph Angle Deformers
The one thing that Physique has that Skin doesn't, is deformable FFD style envelopes. That's it. Honestly that isn't that important, but for a while I did start off with Physique just for that feature and then I would convert it over to skin to use all of the other great tools.
So there you go that's my take on the skin modifier, there are more features that other people probably rave about but those are the ones I mostly use and would have a hard time giving up. Very few people in the industry even bother with physique and I wouldn't be surprised if it was removed in a future release of max.
best things ever!!!
(i skin things a lot)
re the original question
have you disabled link display in he biped properties, that might do it
i can't remember much about physique, its been 6or7 years since i last used it