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A quick (automated?) way to rig characters?

christopheduron
polycounter lvl 2
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christopheduron polycounter lvl 2
Hello everyone,

I've been exploring some interesting new guides and came across a guide to create a very detailed sword. What intrigues me in this guide is how he creates decorations of human-like figures in many different poses.

The video below shows the creation of the sword and what i'd like to know is how he rigs his characters so quickly in 3dsmax. He imports his model from Zbrush into max at around 11:50 and he starts posing them at 12:55. Take a look!


The video is sped up quite a bit and i can't seem to figure out how he does it. First he creates a base model in Zbrush which he then imports into 3dsmax and it simply works. Is the rigging process simply left out or is it automated in some way?

Thanks for your time!

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