Hello everyone,
I've been exploring some interesting new guides and came across a guide to create a very detailed sword. What intrigues me in this guide is how he creates decorations of human-like figures in many different poses.
The video below shows the creation of the sword and what i'd like to know is how he rigs his characters so quickly in 3dsmax. He imports his model from Zbrush into max at around 11:50 and he starts posing them at 12:55. Take a look!
The video is sped up quite a bit and i can't seem to figure out how he does it. First he creates a base model in Zbrush which he then imports into 3dsmax and it simply works. Is the rigging process simply left out or is it automated in some way?
Thanks for your time!
Replies
https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-B3131294-73A6-4D29-AA1B-D3B7A8A2136D-htm.html
Let's hope someone made a script or something for max that's similar.
Isn't it always.......
For Max check out Rune's Super Simple Rig. It's free to use and is probably the best(constantly updated in production) rig out there for Max. Rivals any of the Maya auto-rig solutions. It doesn't support mocap at present but I just tested it a few nights ago for a UE4 pipe and it worked perfectly first time. Plus it's fantastic to animate with. Personally I'm not a fan of animating with Cat and certainly not Biped. I have requested mocap support as I think it[SSR] could completely replace CAT/Biped as Max's go-to auto-rigging solution if enough interest is generated from the games community. Rune is a VFX artist/director(you might remember him from the Troll Hunter film he created some years back) so the games industry isn't his area of concentration.
http://www.superrune.com/tools/supersimplerig.php