Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a talented 3D Environment Artist to join our mobile and console team at our new Toronto studio. Gameloft is an international developer and publisher of video games for mobile…
Good foundation but I would say just spend more time refining the materials and hand-painting in some wear/damage. It looks a little uniform and lacks character right now. Think about what level of wear you want, and maybe ground it into storytelling/environment. Is it supposed to be heavily damaged? Is it just normal…
Hellooo, starting up a thread to track my progress re-doing an old environment piece inside of Unreal Engine 5. Any critique along the way would be super appreciated! Thanks! Concept Art Current Progress Iterations
I am looking for a 3D Modeler with enthusiasm for science fiction and first person shooters, and experience creating 3D environments and props for games. For additional context, I am currently a Product Manager working full time at Riot Games, and this game is a side project that I hope to release one day. I do not need a…
Hey everyone, My name is Connor Duke, On a quest to get a better understanding of Modeling, Lighting, Texturing and Creating Materials I have decided to create an environment heavily inspired by the following concept art from The Last Of Us I am just beginning my journey into creating 3D Environments and still have a lot…
Liquid Entertainment, LLC is looking for talented artists to assist in the creation of environment assets for next-generation consoles. Responsibilities: Model, texture, and unwrap models in 3DStudio Max (or equivalent) Create normal maps using a combination of high-poly modeling and painted bump maps using Photoshop…
Hey everyone, Recently I read an article from www.worldofleveldesign.com called "Deliberate Practice for Level Designers and Game Environment Artist". Here's a link if you want to go check it out. After reading said article, I decided that I would try and put some of the things discussed into practice. I'm currently in a…
Hi there polycounters!!!:) I was wondering how involed in the creative process is the environment/prop artist, is him confined just to follow the concept guidelines or does he plays a major role in designing the props and environments? or That depends on the studio? I am asking this because in a year I am planning to go to…
Hey Polycount, thought its about time i get this on here so i can get some help with design ideas and modelling feedback. This is the second complete environment i am attempting after the one i uploaded on a previous thread: http://www.polycount.com/forum/showthread.php?t=112535 As stated in the title the environment is…
Established by EA founder, Trip Hawkins and former Moshi Monsters lead producer, Ben Geliher, If You Can is an exciting new game development studio based in Shoreditch, London. We are looking for an extremely talented and experienced environment artist to join our world class team. You will have the ability to create…