Hello Polycount, My name is Rachel "Angel Mapper" Cordone and I'm the project lead, programmer and designer of Prometheus, an Unreal Tournament 3 mod which has won phase 2 of the Make Something Unreal Contest. I am seeking an environment artist to add to the team and bring their vision to the project. Unreal Engine 3…
Character Artist A top gaming company in San Diego is currently seeking an experienced Character Artist to work on an upcoming sports title for the PS3 & PSP. This position is a 7-8 month contract initially, however, there is a great opportunity for extension and possible fulltime conversion. What You Are Bringing: 3+…
May I introduce to you an exciting new training video brought to you by Eat 3D (www.eat3d.com ). This video is one of a kind and focuses on demonstrating a next-gen process of creating a high quality damaged pillar using 3dsmax, Mudbox, Photoshop, and Unreal Editor 3. The DVD has been critically acclaimed by many…
Hi i'm having some problems with the way Maya handles multiple uv sets. I need to export a model that has 3 uvsets, and my exporter uses uvs that are located in the uv array at .uvst[0] .uvst[1] .uvst[2] Because of some uv creating/deleting my three UVs are placed in .uvst[0] .uvst[3] .uvst[4] and that is not what my…
hey everyone I'm currently trying to make a sorta realistic face and im wondering if anyone could give me some feedback on f. ex the landmarks, and..just...everything im doing wrong. Thanks:) heres the face so far. Im currently working on details, but i have a feeling i might need to do something about the base shape?…
Hello all, I decided to start working on a Rocks pack for the asset store my goal for now : * 3 big rocks + 3 little rocks (Shared uv space for 1 big + 1 small) * 2 tileables texture * 5 cliff models (using the tileable texture) * and a scene for presentation What's done :* 2 big rock + 1 small And i'll maybe include the…
Evening folks, I asked a Mod nicley and they are letting me post this up..apologies if it pisses anyone off :) I am moving down to London at the weekend and have a few art books that I could do with shifting to my fellow polycounters to help fund the process. I would like to keep it UK only just cos it causes less grief…
Let's start in reverse with #3. Atmosphere: this is completely in your control and it's up to you to decide. What atmosphere are you going for? Industrial? Something like Portal where it feels like a lab environment? You need a clear and cogent idea of what atmosphere you're targeting before you can decide on materials and…
All screens are realtime content in unreal engine 3 hey guys and gals, EA released a trailer for the intro sequence to Army of Two: the 40th Day today and it showcases the work me and another artist from Big sandwich did during our 3 months onsite at EA this summer. Almost everything in the trailer is ours except the back…
Hi. So I have this face model divided into 3 polygroups in Zbrush, so the lips don't project on top of each other when baking normal map in SP. Until now everything is fine but I want to pose the face in Zrbush and in order to do that I need model to be homogeneous. So I welded all the points on polygroup bordeds…