Hi all! :D I am very inexperienced when it comes to 3D graphics. I have a problem with burnout Normal maps from high poly model. On the basis created a low poly high poly (turbosmooth including smooth general group). I put the two models at each other, I created a cage. Unfortunately, the effect is not satisfactory. Here I…
A Comprehensive Look at Hard Surface Modeling for Video Games: This video is aimed for people who are already familiar with basic modeling in 3DS Max and are looking to learn about the pipeline environment artists use in the industry. We will go through high/low poly modeling, unwrapping, and baking. This tutorial could…
I want to overwrite all knowledge i currently have about characters and start in the right direction. So im asking for links someone who has never modeled characters would want, and further on. So where should i start? Im not asking for all of these links from everyone, but if a really helpful tutorial you remember comes…
Need help improving my female face model Hi everyone, I’m working on a 3D female face model, but I’ve run into a problem: my model looks noticeably older than the reference images I’m using. I’m not sure what I’m doing wrong, and I’d really appreciate it if someone could take a look and point out my mistakes. If it helps,…
Hey guys first time poster here. I have been modeling for quite some time but I usually work on higher end stuff so low poly is really a stretch for me ( I guess I should say a crunch) any how a few questions. First off here is my model and the map http://www.youtube.com/v/hM2eoLw6PTE&hl=en&fs=1 and here is the texture map…
Hello everyone! This is one of my first few posts. Here's my fan art new player model Orc model 3d model I've been working on. I was trying to get as close as I could to Blizzard's revamped character models. The stylized texturing is a new avenue I'm trying to learn if anyone has any good resources for learning that…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
I am currently developing an Open Source SDL, OpenGL game that will be runnable on all Operating Systems for CS 480G at Binghamton University. My art ability is pretty much Nill so I need a lot of help for my current game. The good news is this will not be vaporware because If I dont complete it I fail the class so it is a…
Thanks! Super excited to continue sharing updates. You're spot on regarding the camera hero; my original research for this project led me to the Graflex Speed Camera (with many of my references below being from 1960s models/videos of fixing up ones from that time period.) Your note on long exposure, angle, and it being…
I have a weird question. But, I am making a scene that has 5 or 6 cardboard box models, each one with something different written on it. Do I need to make 5 or 6 different models with their own unique UV's or is there a way I can make one model with one texture map, but overlay some text on it?