MoP hit it right on the head. Referance and concept art is really key. Also fostering an attitude that they are lucky to be on the mod not the other way around. I am not saying be jerks about it, but make sure they know they are not "TEH STARZ" of the mod. I have worked with too many "mod artists" with heads so big they…
Hi, my name is An-Tim Nguyen and I am currently a 3D Artist at EON Reality (we do virtual reality training applications for big companies, as well as some high-end rendering for corporate presentations... serious games and motion graphics pretty much.) You might remember me from an old moderately successful thread that I…
*there are spelling errors in the image. I speak English as my first language, I was just typing in a rush. I'm so very sorry.* Hey guys, so the other day I came up with a neat idea. I saw some native artwork. I thought to myself, "Gosh, totem poles sure are neat. I wonder what a modern totem pole would look like." That…
Those frames and gradients are so 2007. ...Okay joking aside though, the first thing I thought of when I looked at your website was seriously the 2007 Xbox 360 dashboard. Or the 2008 Update, maybe. It is 2014, this look isn't considered clean/cool. It looks gaudy and outdated. Clean up your buttons, and do an update to…
Team Pulsar is looking for talented developers to take part in our project Dead Spectrum. We are currently coming out of prototyping with some great mechanics and high hopes for the game. This is a great chance to improve your skills and your portfolio! Description:Dead Spectrum is an upcoming Sci-Fi third-person platform…
Fun Fact #1: My mom came up with both my first and middle names (Shaylyn Alia) after reading sci-fi books (The Mirror and the Dune series)! Fun Fact #2: Alia in Dune was known as “The Abomination”! :open_mouth: Update with final image: Off to a late start, but the contest will have my full time attention until the…
Hey there, been meaning to make a progress thread for a while, but I've decided today's the day. A brief blurb, Sky Command is an Advanced Games (thesis) Project at USC that I am leading (and the main artist for). The game is set in a grungy sci fi world, where two players steal an airship and have to escape through enemy…
Our small team is attempting the impossible. A MMORPG with custom game engine. The genre is a sci-fi space conquest type game. The unique idea behind this game engine is that you can fly from space and land on the surface of a planet. You could also walk on the surface of a ship in space with local ship gravity and then…
Hi! My name is Daniel Jóźwiak, and I am an illustrator and concept artist. I have experience with character design for various fantasy and sci-fi settings. I mainly work in a detailed, semi-realistic style. Check out my portfolio here: https://www.behance.net/danieljozwiak Contact me directly: wyrdmeister77@gmail.com…
cheers, the textures are all 2K from substance painter I've been using the unreal shader preset before assigning them to the models which although there's a fair few of them maybe around the 100 count there all pretty low poly, haven't added any lights yet only the skylight by the sounds of it the problem is the amount of…