Fun Fact #1: My mom came up with both my first and middle names
(Shaylyn Alia) after reading sci-fi books (The Mirror and the Dune
series)!
Fun Fact #2: Alia in Dune was known as “The Abomination”!
Update with final image:
Off to a late start, but the contest will have my full time attention until the deadline, and I've been really excited for this!
I
want to go very 70s with my theme. Less cinema influences and more the
novels I read growing up. The aspects of 70s scifi that I enjoy and
would like to focus on with this skin are the abstraction and mystery.
The way people thought about sci-fi back then, rather than just looking
back on it.
Here's some reference for inspiration:
Originally, I had started an AK-47 and was going more generic 70/80's spaceship type stuff with it some cyborg/anatomical elements that Drysocket and I were planning on doing some metallic material work with. I absolutely hated this direction and felt that it was too expected, bland and there's a lot of cool skins that go the futuristic scifi/military route already in the game. I also found that it lacked the visual interest for a covert skin and the surface areas weren't really suited to fixing that problem.
So I've switched to the M4, which has a lot of angles and curves that complimented the general shapes I was going for, and I was able to get a much more coherent composition out of the gun that flowed throughout the entire form. I started messing around with the eyes, and then the decorative etching stuff, and immediately
started drawing this more abstract design, which I am about 100x more excited about!
The M4 is classified for this contest, and I think that the limited color palettes you see a lot in novel covers will work very well for that. I don't want to add any larger areas of visual detail or huge focal points as I don't want it to feel like it's getting into super-rare territory, but I intend to go for a hand-painted look.
I'll be working on the color block-out next before starting to paint. I like to do a secondary unwrap that allows for really nice projecting of the image onto the final UVs, and I'll show the progress of that when I get there.
That's all for now!
Replies
Rather than working from a flat planar that stretches from every angle but one side, I've UVed the gun by section in such a way that I can easily draw the illustrations and bake from that onto the original UVs with much more accuracy. I always end up adjusting this as needed as I texture, but something like this:
I hope to start the actual illustration for the baking mesh tomorrow, and will post some updates when I get to the next step.
I'm also planning on doing a patina version of this skin as well; I like the contrast with the illustration and the plain dark base metal areas, and the metallic look of the finish you can get with that style using spec color from diffuse.
- polish everything everywhere
- clean up chrome
- try aqua to emerald green gradients on sides inward
- try subtle color variation on the eyes
- try a thin yellow stripe on top of the beige stripe in the back, and make the current yellow one blue
- brighten up the parts that got too dark from adjustments
- green lighting on eyeball skin monster parts
- final adjustments or gradient maps to unify colors
- do something cool with the masking (right now it's wearing outward to inward, which looks sorta cool)
PC-CSGO | Transcension
PC-CSGO | Transcension | Patina
The patina version:
The texture and flat colors:
Also, thanks for sharing your process in such depth Learnt a thing!
Also, some new images of such skin you will be able to find there - M4A4 skins
Also, some new images of such skin you will be able to find there - M4A4 skins
Also, some new images of such skin you will be able to find there - M4A4 skins
Also, some new images of such skin you will be able to find there - M4A4 skins