Hello Everyone, school year has started again and while all my classmates are busy with the meetmat challenge, I've decided to do things a bit differently and texture a prop with displacement ( uh-oh ) so that i have the same challenge as them but on a different prop. As for the Prop i Decided to go with a very fancy…
Hi all — I’m developing a custom 3D framework inspired by sixth-generation console visuals (think PSP / early PS2). I’m looking to commission two clean, animation-ready humanoid base meshes — one male and one female — that I can use as the foundation for clothing and character variants. Project Overview The meshes will…
Where everything starts and nothing* ends. --- Welcome to my digital sketchbook! Since I passionately specialize in 2D concept art and illustration, such works will likely take center stage. But my interests branch into countless other creative fields, such as digital (and traditional) 3D Modelling, Sculpting and…
outsourcing studio where im working atm as a 3d character artist doesnt give any credits to artists even tho we work on AAA and AA projects for PC and PS5.My question is why?
we split tasks...its not like one artist is responsible for the full character sculpts. Low poly, textures,grooming. But that doesnt matter. I have…
This work was created specifically for the "Wanderer" concept competition. https://render.ru/ru/artist/244818/portfolio https://liza_or_noel_cram.artstation.com/
Hello everyone!. Creative and adaptable 3D artist with over 10 years of experience, specializing in character and prop design, model optimization, and asset creation for high-performance games. Proven ability to deliver fast, effective solutions for prototypes while maintaining quality and performance.…
🧩 Freelance 3D Character Artist – Modular Miniature Design for Tabletop Game Project Overview Hello! My name is Mat Nicholas, and I am a professional Game Designer with over 20 years of experience in the video games industry. In my spare time, I’m developing a new tabletop miniatures game built from the ground up to…
First, about creating the upper eyelid crease, I agree it's a pain and I don't know how to do it in zbrush. I'd probably try to create two different objects (tools?) for the tarsal plates part of the eyelids and only combine them with the rest of the face later when the fat pads and eyebrows are 100% done, so they don't…
Looking into creating some snowy hilly roads and have a workflow in mind, but seeing if there's another, better way to go about it. My road is wide enough for 2 cars to go with some space in between, and I need to get some snowy tire tracks going down the middle. Using a tiling snow texture with tire tracks built into the…