outsourcing studio where im working atm as a 3d character artist doesnt give any credits to artists even tho we work on AAA and AA projects for PC and PS5.My question is why?
we split tasks...its not like one artist is responsible for the full character sculpts. Low poly, textures,grooming. But that doesnt matter. I have seen people posting their work as they worked on some part of the character (for example grooming or texturing)
is it because the studio is basically vendor?
artists working with me are not complaining about this at all which i find a bit weird.
All i want is after project is shipped/released to have signed my work and approved to post it on artstation
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The outsource vendor can include a clause in their contract with the client, that all contributors must get their names in the project credits. But this is up to negotiation, and some clients will balk.
The vendor can also include a clause about allowing portfolio use for artists, usually to be allowed after the project has been publicly released. But also not allowed for stalled or cancelled projects (unfortunately for the artists, but you can get around this by making a password-protected section of your portfolio, or just showing it to a potential employer in person during an interview).
Your artstation link seems to be broken, btw.
I feel it through the work. Basically 70% we are doing stuff they dont want to do, such as retopo,UV/udims ,baking with a lot of constrains. While they do sculptings and texturings, all that cool art stuff. We do like 30% art .But its decent salary and nice working time. But when people feel burned out and they quit they never get back in this industry.
Usually people stay cause they cant find anything better. Its super hard to find work from 9 to 5 sitting in the office with saturday and sunday free.
In an ideal world, the outsourcing studio acts as one artist, just with a lot higher output. You have one contact and deliveries in consistent quality and style according to the client's input. Practically speaking, that's not always the case, especially at the cheaper end. At worst, there is constant fluctuation of artists and it shows. Now the client is dealing with a black box and has to attempt micromanagment with increased difficulty. He might decide to switch vendors (which is a problem of its own, but maybe more so for smaller companies) or he might decide to give up on outsourcing studios altogether and deal with proven individual artists directly, maybe even employ them. But if he doesn't know who they are...
Basically, the outsourcing studio wants to prevent its artists from leaving / being offered other opportunities and wants to prevent them from becoming competition or work for the competition. There are non-compete agreements of various legality as well, of course, but that's the gist of it.
Back in the ideal world, the outsourcing studio offers constant work on high-profile titles to be attractive enough for artists so it's not terribly concerned with any of that, and/or it's run by artists who know the value of credits/"ownership".