Looking into creating some snowy hilly roads and have a workflow in mind, but seeing if there's another, better way to go about it.
My road is wide enough for 2 cars to go with some space in between, and I need to get some snowy tire tracks going down the middle. Using a tiling snow texture with tire tracks built into the texture wouldnt really work with my texture resolution, so Im thinking of using a tiling snow then using decals or a second UV channel.
Any suggestions here?
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