Hi! My brother and I are working on our second independent game: EXILED It's a 2.5D Action Platformer focused on fighting combat mechanics, like combos and special moves and some RPG elements. The story follows a renegade demon who is fighting his way back to Hel to seek revenge. Right now is in Pre-Alpha, and we are…
Hey guys I'm curious about whether any of you have any experience using dual quaternion skinning and what you think of the system. I haven't seen it in any games yet but there are many papers written on the subject and it looks like it puts our good old linear blend skinning to shame since it doesn't allow geometry…
I've got to convince some people that closed face geometry isn't always the standard. I know that we don't require ass-tight geometry in UT3, but what other (licensed) engines or platforms out there do you guys know about or use that allows floating geometry? Also, if your studio uses a proprietary engine, can you tell me…
http://kotaku.com/5480510/collateral-damage-in-the-war-on-piracy?skyline=true&s=i I am all against piracy of games but having to be able to be on-line to play your games is ridiculous (it's almost like they are mimicking wow but you don't have to pay to play, yet!). If something were to happen to let's say your net line or…
Hey all. I recently went to the Vancouver International Game Summit, where they had folks from EA, BioWare, and Naughty Dog talking about the animation toolkits they've set up at their companies. Thought it may be helpful for people to see what they're up to on a technical level. Interestingly, all of the people who…
I thought this would be of some interest: Video from the Blender conference giving a overview (~1h) on the extremely userfriendly crystalblend interface: http://video.google.com/videoplay?docid=7397461012210656011&hl=en Or as Torrent: http://www.blender3d.com/cms/fileadmin/bconf06/bc06-2010-04-blendercrystal.mp4.torrent…
Hi all! Looking to hire a full-time Game Developer (Unreal Engine) for work in our Centerville, Utah office. Offering relocation support for the right person. 👍🏻 Details below, and please make sure to include a resume and link to your portfolio! Game Developer (Unreal Engine) Torque3, Inc. is a medical device startup…
Hi! I'm a director with Blueberry. We're a digital fashion company currently operating on Roblox and Snapchat and we're looking to bring on fresh, new talent to our team to fill full-time positions for senior level artists. We're looking for additional senior level creative team members to help us with creating and pushing…
Hi there. It would help if you show actual bones of the face part of the rig or maybe share your rig file (maybe without the mesh). Advanced Skeleton is a rather complex and closed system and it's not so easy to debug and you won't get much help unless you buy a license. If you are looking to be able to rig and animate yor…
I´m not a maya user but this is the way i would do it in softimage... 1. Create a particle System for the main fire (ignore the small sparks first). Set up something like a vortex and let the particles die randomly after a specific time. 2. Create a blobmesh/particle mesh out of it which will look really ugly :D . 3. Use…