I want to make the intensity of the emissive flicker with a timeline but I am not sure why its giving me an error. Blueprint Runtime Error: "Accessed None trying to read property Matr". Blueprint: ROATE2 Function: Execute Ubergraph ROATE2 Graph: EventGraph Node: Set Scalar Parameter Value
I have an fbx scene in marmoset that has spotlights that are key framed to be blue, When I import them they turn white. When I turn them back to blue and press play on the playhead they turn white. I've tried key framing them, reimporting them, nothing works. Any suggestions?
My recent project which I did for an Online Tutorial. It's a concept by Michal kus, I deliberately added less detail to shrink the course duration, hope you guys like these renders :) Original concept: https://www.artstation.com/artwork/2xe2J course promo: https://www.youtube.com/watch?v=M06XdTQeQOs
My view of things: (i could be wrong..) Suppose things like extra detailing can still be done, if people like to keep those anatomy muscle memories thriving due to repeated "recreation & brush-up", then it can still be useful. Not a big "make-art-button", guy as others of late have been by promoting it, so i would still…
hey guys, does anybody know what's up with the BRDF and Unreal shaders in Mari? they have these really black edge highlights that don't look remotely correct. I'd like to use the software to author PBR textures but I'm not sure if I can rely on the shaders that ship with it i've attached a screenshot of the weird lighting
I wasn't aware that environmental art had fractured again and spawned another specialization? I could be wrong but most places only have two types of enviro-art guys. - Prop Artists: These guys get a list of assets(dumpsters, generators, burned out cars ect) and a deadline. - level Artists: People who carry out the overall…
Hi, this model was done quite some time back ago, and i am trying to do some lightning for the scene. I have been playing around with the lights but have not settled on any yet. I am thinking of doing a Morning, Afternoon and Night lighting for the scene. Below are some of my WIPs, do comment. And does anybody have some…
Had some time over the holiday so i decided to work on some of my own stuff and improve my texturing skills. Any comments or ideas on how to make it better would be great. I have it in UDK but i need to find a good way to display it. Tri count is 6,455 and all my textures are at 2048.
Hey Guys, Real quick question. When lightmapping a scene that has two meshes using different textures, can you attach the meshes together to uv a lightmap on channel 2 and then detach. I understand that the uvs are going to overlay on uv channel 01 which is not what I want in the end, but for the time being does that work?