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Light Mapping Question

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aaronmwolford polycounter lvl 8
Hey Guys,

Real quick question. When lightmapping a scene that has two meshes using different textures, can you attach the meshes together to uv a lightmap on channel 2 and then detach.

I understand that the uvs are going to overlay on uv channel 01 which is not what I want in the end, but for the time being does that work?

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