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Mari Shaders don't look right

polycounter lvl 11
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wenglish polycounter lvl 11
hey guys, 

does anybody know what's up with the BRDF and Unreal shaders in Mari? they have these really black edge highlights that don't look remotely correct. I'd like to use the software to author PBR textures but I'm not sure if I can rely on the shaders that ship with it

i've attached a screenshot of the weird lighting

Replies

  • crowejohn20
    It's the Fresnel,  we have a fix just waiting for sign off. You might find it less harsh if you turn off or down the point lights, it won't be there when you export. 

    It's annoying visually... you'll find it on the BRDF as well. The other shaders should be unaffected. 

    Hope that helps. 
  • wenglish
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    wenglish polycounter lvl 11
    Thanks for the quick response! I had noticed it on the BRDF. Why is the fresnel black though? Anyway I'll turn down the lights in the meantime and wait for the fix.

    It sounds like you work for The Foundry, while your here can you tell me if there are plans for a Unity shader? (and if so will it support metallic and specular gloss workflow?)

    Thanks!
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