hey guys,
does anybody know what's up with the BRDF and Unreal shaders in Mari? they have these really black edge highlights that don't look remotely correct. I'd like to use the software to author PBR textures but I'm not sure if I can rely on the shaders that ship with it
i've attached a screenshot of the weird lighting
Replies
It's annoying visually... you'll find it on the BRDF as well. The other shaders should be unaffected.
Hope that helps.
It sounds like you work for The Foundry, while your here can you tell me if there are plans for a Unity shader? (and if so will it support metallic and specular gloss workflow?)
Thanks!