Awesome! That bounce light from the tiles really sells the effect. I think it'll definitely look really cool once you apply it on all the roofs in the scene. Are you going for pure white plaster on the walls? Or like a light tinted pastel colour? Looking at the concept, I think you could go either way. Oh and I really like…
You are most likely running out of video ram. Toolbag's baker is GPU-accelerated and all mesh data must fit on the GPU. Here is some advice to stay within the limits of your GPU's video memory: 1. Close any 3D or 2D applications or any other VRAM-hungry applications that you may have open. Web browsers with many tabs open…
Thanks a lot for the feedback! I really appreciate it. I’ve already finished this project, but I’ll definitely keep your suggestions in mind for future scenes =)
Hello all! My name is Melisa and I'm an aspiring artist here in Toronto. If you've seen any of the Studio Ghibli movies before then you've probably come across a scene that made you think "I gotta model that!". For me this scene was definitely Howl's bathroom. There is so much information to work off of and the colours and…
So I've been working all day and saving sequentially as I progress. My files are spread out in various folders. No main project file was created with all objects nicely saved in an appropriate 'assets' folder (instead, they were imported into the scene and the scene saved). I've also imported shaders from other folders on…
Hey I just finished my Sophmore year as a Game Art Major at LCAD. This was a class assignment for Autodesk. The theme was a post-apocalyptic world where mankind lived underground due to a nuclear fallout. Scientists created a science-research vehicle (The Arch II) to send back up to collect vapor and ground samples. I…
Okay, I'm going to start documenting a new scene I'll be working on here and there. The concept comes from the extremely talented Mr. Petter Lundh. I'll be using his awesome castle concept: My main aim for this scene is to have a large-scale environment. That is to say, on the scale of something you might find a a…
Working on a concept by Andrii Shafetov. https://www.artstation.com/artwork/Pe6bZ So far i've done. Yes, i know, Winter is coming. And so is Christmas. But atm, i have no job, and i will do my best to land one at the beginning of the next year. BE AWARE! The scene is WIP, Scale is still way off! Blockout meshes for scale…
hey, i'm not able to open a mud scene of mine without it crashing. :shifty: i imported multiple meshes into a scene, sculpted them up, saved it, and now it won't open again. anyone know of a way i can salvage the work from it? can i pull individual meshes from it or merge single meshes into a new scene? so far i haven't…
Hi there ! I'm working on a scene for my portfolio, so I figured let's make a progress thread to share my work, maybe get some feedback and give myself some extra motivation to update it regurlarly. First post on polycount ! Here's the concept I'm starting from. It was made by talented Namkoart. Go check his work if you…