hey guys, does anybody know what's up with the BRDF and Unreal shaders in Mari? they have these really black edge highlights that don't look remotely correct. I'd like to use the software to author PBR textures but I'm not sure if I can rely on the shaders that ship with it i've attached a screenshot of the weird lighting
You might be buying a literal brick looking at some of those prices you mentioned. At least from what I've been seeing, they look too good to be true, even for refurbished models (4090 for $900?). So unless you know the seller or why they are so cheap, you are right to be cautious, not just in case of the 5000 ones. Edit:…
I wasn't aware that environmental art had fractured again and spawned another specialization? I could be wrong but most places only have two types of enviro-art guys. - Prop Artists: These guys get a list of assets(dumpsters, generators, burned out cars ect) and a deadline. - level Artists: People who carry out the overall…
Hi, this model was done quite some time back ago, and i am trying to do some lightning for the scene. I have been playing around with the lights but have not settled on any yet. I am thinking of doing a Morning, Afternoon and Night lighting for the scene. Below are some of my WIPs, do comment. And does anybody have some…
Lighting, rendering, texturing C&C: Pictures help (me&you) and make it easier but here if you had not referenced some helmets before hand it might help you get a visual goal to have in mind before finalizing and posting a piece(next time): helmet ref lighting and look , this kind of looks like what i think you had in mind,…
Had some time over the holiday so i decided to work on some of my own stuff and improve my texturing skills. Any comments or ideas on how to make it better would be great. I have it in UDK but i need to find a good way to display it. Tri count is 6,455 and all my textures are at 2048.
Hey Guys, Real quick question. When lightmapping a scene that has two meshes using different textures, can you attach the meshes together to uv a lightmap on channel 2 and then detach. I understand that the uvs are going to overlay on uv channel 01 which is not what I want in the end, but for the time being does that work?
Much better! Right now the main thing that is standing out to me is the fire and it's reflection on the floor. The bloom still seems a bit strong, and the first few lens flare dots are so tight that they almost look like they are orbs of some kind actually in the scene. For the reflection of the fire, it's in the…
Greetings Creatives! Here's a brand new looping track that might sound cool under the menus for a sci-fi game. Maybe something industrial that takes place in space: "RUSTY HULLS IN ORBIT" You can listen to it here: https://soundimage.org/wp-content/uploads/2026/06/Rusty-Hulls-in-Orbit.ogg And download it here:…