Hey all, i heard from a friend that this was a great site to get help with modeling, and whatnot. A little about myself Im 19 and currently an art student learning Game art and design. My dream is to be a lead artist in movies, and or games. right now im doing nothing but teaching myself modeling in an effort to persue my…
I am thinking of making a model of a gun for a game for my job search demo reel. When I look at some of the highly rated works on ArtStation, it looks like they use several 4k textures on one gun, or excessive polygon counts for a game model. Certainly, if I use a lot of 4K textures and a high polygon count, the quality…
How about to learn both. But i want to spend more time in animation than modeling. Most of the day i want to animate, but also i want to model, or at least to learn anatomy. I know this might be not good idea. If i choose to model 2-3h a day. How good i might become? And for modeling, i want to learn everything that comes…
@: The Scrub: Thanks. Grey Fox! not the subject has nothing to do but now that you say ... :) The constraint of sorts will probably 10,000 or 15,000 for this model, but may be several model will be created depending on distance,is not yet final. I will try to make a wireframe soon as possible, I admit there are too many…
Hello, So I'll preface this by saying this is my first time attempting to do any sort of bake on Marmoset so I don't fully know much about baking in it. Currently what is happening is when I preview a bake of my high poly model to my low poly I'm getting these strange lines and circles instead of the details I sculpted…
Hi everyone,I’m looking for a character artist to collaborate on the lead protagonist for my upcoming series, Vapor Logic.The Project:Vapor Logic is a series that will be premiering on YouTube. It’s set in a world that blends a heavy Vaporwave aesthetic (neon palettes, glitch vibes, surrealism) with Demonic/Supernatural…
I'd also like to know how the pros go about modelling a track. Especially tiling the same texture along the entire track. Surprisingly, there are huge amounts of tutorials and info on character modelling/vehicle modelling etc etc, not so much on level design/track modelling. I'll have a play around with path deform.
Starboard Games is looking for talented and dedicated people to join us on our exciting project, INT, a sci-fi RPG with rich story and intriguing characters. You may find out more about us at: 'starboardgamesllc.com 'and 'www.int-game.net'. We are a highly professional and friendly Indie team developer, well suited to…
I'm asking this question for curiosity, does anyone use Houdini as their main software instead of something else like Maya, Blender etc. ? And what is your opinion about it ? I'm especially interested in the modeling aspect of it and to hear your opinion about the new direct modeling tools ( the radial menu stuff ) and…
Hi. I'm looking for a 3d model with facial and body rigging. video: https://www.youtube.com/watch?v=ITdzqH5DjrM concept art: http://media.codelyoko.fr/download/media/conceptuel/lpi/lpi03.jpg I'd like a high-poly model of the character from code lyoko for personal use. * Detailed enough to portray the curvatures of the body…