Hello guyz,I'm struggling with this image and perspective match. I can't make it and I'm out of ideas. I use 3ds max... Can somebody help me with this? When I put X Y axis correct Z axis is always off... If i fix Z one of the others goes off and so...
"Disney Interactive has laid off roughly 700 employees, according to a New York Times report. The cuts represent 26 percent of the company's global workforce." http://www.gamesindustry.biz/articles/2014-03-06-disney-interactive-lays-off-700 What even...? Do you even employment...!? What is happening to this industry!
so here's my first attempt at some zbrush face modeling. i wasn't basing it off of anything i was just messing around made some hair and then eventually wanted to add a face to it, but it still seems off. would very much like C&c. help? please? *hides in corner* :poly122:
Hello Polycounters - I'm just getting off the ground with Zbrush. I've been using it off and on for a couple of years, but only recently started to feel comfortable. I've been (poorly) drawing this alien since childhood. After 25 years I finally have the tools to make a respectful image. What do you think?
When I use GoZ from Max to ZBrush, the model does not show up in the viewport, it's only there in the tool shelf. I have to manually drag it into the viewport, which makes it way off in some off center location. How do I make the model automatically show up in the viewport where it should be?
Soccerman: It just squares the model off when you are creating it. As in it does the same thing that holding shift and dragging while clicking off of the model does.
Those bastard crows in my backyard are really pissing me off. They sit there...and eat.... and peck..things...little bastards...Attention Crows: FECK OFF.
After a while of troubleshooting, I found this option in the import settings in UE4: It was turned off. And when its turned off, UE4 does some random garbage on the imported collision.