When I use GoZ from Max to ZBrush, the model does not show up in the viewport, it's only there in the tool shelf. I have to manually drag it into the viewport, which makes it way off in some off center location. How do I make the model automatically show up in the viewport where it should be?
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I just had this issue and solved it by:- in Max, click on the model part you want to work on and GoZ- in ZB, create an instance of your model and enter Edit Mode- to keep working, back in Max, do Preferences/Init ZBrush and press "Yes" on warning popup Repeat the above for the others mesh parts. Hope this helps ! P.S.: who is to blame ? Autodesk or Pixologic or Microsoft ? Main thing we keep creating !Hope this helps.