@cookedpeanut: here's some wireframe shots that you requested. You're right, the back of the slide was a pain to get right. Its not flawless atm but the method I used was to model the back on a flat plane with a high subdivision and slice out the parts where the hole for the hammer was at. Then FFD Box the back with 5x4x2…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for mid-level freelance 3D artists experienced in creating stylized hand-painted armors for a stylized MMORPG project. Texture quality level and art direction is similar to WoW. Project Style * Stylized MMORPG * Hand-painted…
I have baked maps in SP for awhile now and have had no issues. If I do, it's because I didn't set the proper smoothing groups to match the UV islands. Or mismatching mesh names or material IDs. On this particular mesh, the rings beveled edge on the exterior of the frame bake as they should but the interior creates a…
Hi all! Like the subject title stated, is there a way to create a special kind of baking technique? I found a way to do it procedurally, but it's annoying to do step by step to get the result I wanted. So I figured, why not code it? Is there's a way I could do that? Thanks in advance! This is for 3ds max btw, I could…
Tried my first AO bake didn't turn out that well. lots of splotches have only a few ngons, project is WIP I'm guessing, only a guess, that I need higher geometry for the bake to be successful? not sure why this is happening. could anyone help? I tried at 512x2 and then 1024x2, made no difference Working on a robot thing.…
Hey i have no idea how to bake ambient occlusion it looks really bad. Now i know you can fix problems like this by exploding your mesh i did that and worked perefect with my normals. But the problem is that the ao looks off since the are meshes missing that are suppose to cast a shadow how do i fix this? first pic the ao…
Hi all, It would be awesome to assign round edge width per material for baking in Substance Designer or Substance Painter. Right now the only options are to bake round edge in Modo or Maya/3ds Max with V-Ray materials. Thanks!
Hi there, I baked successfully all the controller animation into all my joints except for the root (I did try both "selected" and "Below" in the bake animation option). Could someone tell me where I should dig? Thx
Is there any way to have a full 2d view of the baked maps? Or any info about the resolution. I can not find any way to double check the quality of the baked maps once they are done. For example I can not see if the normal maps have artifacts. :)