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How to bake ambient occlusion

polycounter lvl 7
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Sunray polycounter lvl 7
Hey i have no idea how to bake ambient occlusion it looks really bad. Now i know you can fix problems like this by exploding your mesh i did that and worked perefect with my normals. But the problem is that the ao looks off since the are meshes missing that are suppose to cast a shadow how do i fix this? first pic the ao is baked while the mesh is exploded the second/third pic the mesh is not exploded. 

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