LOL I have to update this thread because I understand WHY seams and creases are made. OK First I must define Seams and Creases. Seam(s): to refer to a place on a surface where 2 materials or textures meet; in which the pattern of the pixels is broken causing a visible line. Crease(s): to refer to a place where CONFLICTING…
Hello everyone! This week I’ve been working on the retopology of this model and its UVs, as well as running some test bakes. I’ve also done a quick pass on the main materials, but there’s still a lot of work to be done. I hope you like it!
Have been fine with this in tutorials but struggling with my own scene with imported meshes. At it's most basic, I want to bake this orange static light so that when I delete the light it's still there baked into the wall texture. - Have set the resolution to the room as 256 - UV2 is selected as LM and have created a…
Hello I was curious about what the best pipeline for baking normals. I think it gets confusing with all the different ways they read the +Y or - Y What do these softwares bake/read UDK Max Maya CryEngine CrazyBump
I think failing at stuff in college and not doing it again for years is a pretty relatable experience for many hahaha. I am not 100% sure what exactly is hurting my hand, more specifically having thumb issue. I went to get it checked but they didnt seem to find much wrong with it aside from premature/early change that…
Well I used Crytiffs for my export to CryEngine, but I just re-saved the baked normal map I got from 3DS Max. Turned it from a TGA to a Crytiff in Photoshop before making a final export file. Is that the same thing or did you mean there's a Crytiff plugin for XNormal as well?
I tried to bake the color map using Substance Designer. But for some reasons, the color map only has 8 pixels. I'm using Substance Designer 2017.2.1. Does anyone know why this is happening? Or maybe I didn't bake it in a correct way? Here's a screenshot of my setting: This is how the high poly mesh looks like(Please don't…
Hey guys im using max 2012. Im trying to do a simple bake of a grate on to a server. The server has more details but i simplified it to i can figure out what is going on. Anytime i bake with projection map enabled i get ray miss checks everywhere and i dont understand why. Its a simple object, the grate in on the front…
So hey guys. Im a really noob at baking so can you help me with my small question? Here is my high poly mesh. Here are low poly and uv I used xNormas for baking and here is result. What did I do wrong. Sorry if its a dumb question and Im wasting your time. Hope some one can help me. Ty guys. Good luck.
More updates, Currently taking some online drawing class from Watts atelier of the arts, I've never actually properly learned drawing so figured it was the right time to try. I'm working on drawing fundementals II right now. I've also went a couple time to do live drawing/painting in montreal, I went to the 3h long pose so…