This might be a locked core functionality but just out of curiosity. Would it or is it possible to disable moving a face or vertex without the transform gizmo? What I mean by this is.......when in polygon mode or edge or vertex......you are able to manipulate the face,edge,vert directly without using the gizmo.....ideally…
I would like to have 'c' hotkeyed to connect for both vertex and edge mode. The UI editor only allows you to use each key once. Can this be done in MaxScript? I also could not find the command for bridging, and deleting ploys/vertex - which I would also like to bind to the same key, as the 'delete' key normally does.…
Anyone know if Max can do this? I am scaling vertices, using the world center as the scale center. So, each vertex has its own scale axis... starting at world center, and going thru the vertex. That's good. But I want to flatten them all to an angled grid, along those same vectors. How would I do this?
I am working with some people who are modeling in Maya. They export as both OBJ and FBX and I open it in 3ds max to unwrap and texture. The model has random black lines covering it and in vertex mode I can see all the vertex for the model and not just the ones facing me. I would like model to show up as normal. Any ideas…
When you're baking a normal map from HP to LP, you'll need to remember this rule "You'll need an UV seam split on every sharp edge, but you don't need to add a sharp edge for every UV seam". Even though your beveled model with those kind of sharp edges looks good shading-wise, it forces you to place UV seams onto your…
Hi everyone, I was hoping to get some feedback on my latest 3D scene. I recently switched to Blender from Maya so I used this project as a way to learn the ropes, and I must say that Blender is awesome! Right now all this work was done solely in Blender (for learning purposes) but the plan is to put this scene into…
Hello. I'm sorry for my english. I will try to do my best. I herd that it is possible to bake normal map to 2 insert parts of lowpoly with minimal seam. I think that guy use xNormal, but i'm not sure. Maybe it's a special workflow of the program? (maybe somehow use an order of baking low polies and "batch protection"…
Hellooooo! Thought I'd just post it this in PP instead of sketchbooks (sketchbook section got crazy amount of viewers yo). I'm open to ideas, crits (regarding anything), massages and any kind of love. I first planned this as a playable level, a circular TDM map with outdoor corridor type of style, however, at the moment…
if they cut you will see a seam line but floating they do the strip blend between grass and desert. vertex color mmm the problem it will look just blend between grass and desert but you cant create these "dark greensharp strip " : so its hard to achive with vertex color unless if there is technique i didn't know about it
Cool project. Check out John Burnett's maps: InfoTexture, UVW to RGB. http://maxplugins.de/max2016.php?search=john%20burnett&sort=Name You can probably bake them to bitmaps using Render To Texture, you could also try baking them to vertex color using the Vertex Paint modifier.