Is one is rigging for Maya, you have to keep the feeet parallel, and the ankles, knees and hips on a veriacl line on the "Z" axis. otherwise that is very very good form, expecially for the current polycount. Scott
Hi, I find it a challenge to uniform scale x,y,z with mouse right click and move. Is there a key press so I can have a finer amount of incremental control over the amount I scale?
Anyone played/tried this? I've yet to get the sytem and game myself... but I was able to try it out for an hour or so at work today. I can't comment on the graphics... I was playing it on a flat bigscreen that blurs anything that doesn't have fancy cables. Everything was blurry and had color banding. I really like the…
SizeAjustor plugin : Adjust draw size / focal shift ( and more ) by simply moving X and Y mouse axis while holding down a hotkey. Don't interrupt your workflow anymore when adjusting brush size or focal shift, instead smoothly adjust it with visual feedback, just like in mudbox, photoshop, etc... !!! > Description : I was…
Is it possible to snap the camera to an axis X, Y or Z? I've found the orthographic settings to switch the camera over to the type of camera i need but just nothing to snap the camera over to the axis I want. Thanks! Scrap that, I found it. Feel free to delete this thread :)
This is my first full Z Brush character, it is still an early work in progress, but I hoping looking for as much advice as I can get. What I can improve on, advice on how I should take it, anything helpful that can be offered, thanks in advance.
I need to record video off of my ps2 to capture the games I have worked on. I will mainly grab screen shots. I figure that component will give me the best quality... Does anyone know of a cheap ($50-100) usb capture device for this? thanks, z
Totem Cactus-Photogrammetry Created this cactus using photogrammetry. Photo scanned using a 50mp camera (54 images), processed in Reality Capture, and modeled in ZBrush and Maya. Highly detailed model Size: X:57.5cm x Y 189cm x Z: 96cm 700,000 Polys
To give you an idea, an asset from A to Z, depending on the asset and style, from one afternoon for a small object to a week for a hero object.. A few weeks (3-4) for an important building. But all that's env related, not sure you're aiming at that.
yea will do, the base materials are pretty much just slapped on smart materials I've collected over time and the moss on the roofs is done with a z-up shader, I will make a video on texturing after the modeling one coming tomorrow.