Hello polycounters, This is the male lay figure base mesh I've been building for practice and for sculpting. I've tested several body variations on it and I find it quite flexible. Attachment not found. Attachment not found. Attachment not found. The main drawback is having to stick to topological boundaries when it comes…
race game project just some personal in between project to test out new ideas booth technically and design wise. Because I am doing often work that is scattered over different territories such as scripting, modeling, texturing,... this is a thread that shows my progress in order to get inspired by others and perhaps to…
KIXEYE is looking for an experienced Senior Concept Artist to join our quest to create outstanding online gaming experiences. Bring your strength to our cause, inspire awe in those around you, collaborate with like-minded team members, and make great games. As a senior member of a game team, the Senior Concept Artist will…
Hey Polycount Community! I love art stuff, but this is the first video game art project I have been a part of before, so any help, pointers or constructive criticism is very welcome! As soon as I learned of this contest i knew the style of skin I wanted to produce. I love the Cyberpunk aesthetic, so following that in an…
Hello everyone! I finally have enough content ready so I can start getting this thread down and the crits rolling! As the title suggests, Obsidian Taliyah is a fiery, volcanic skin for our passionate Stoneweaver. I drew inspiration from her elemental concepts that riot put out, as well as our resident rock man- Malphite-…
I to think that you would enjoy doing environments. I would suggest you'd do a scene where you can do different kinds of props of different level of complexity. Preferably props and structural elements with different materials, it's good practice for you but it's also something that help an environment to feel a bit more…
Man, thats extremely awesome! I am now checking out all the material functions you made and am trying to understand them better. Its pretty amazing to see peoples progress with these things since physical based shading is more and more becoming something everybody wants to have (or at least should want :D ) and I think the…
I'm not good at expressing myself so please bear with me. I'm not considering content aimed at children(say below 15). What I'm talking about is arbitrarily labeling things and activities as immature when what really matters is stimuli. We consider playing with children's toys immature because they don't offer stimuli for…
Tripwire Interactive is looking for an Experienced Lead Character Artist to Lead and develop our current Character Team in creating visually inspiring, fully realized characters and creatures, both natural and unnatural. We want someone that is passionate about the craft and strives to set a high standard that will push…
Oraculum Games is a growing team of modders and developers looking to make a Post-Apocalyptic, open world experience on the Cry-Engine. We are a diverse team of about ten, from four different continents, with varyling levels of experience in game design, programming, and writing. Some of us are either still in school or…