DownloadDownload MODO 701 SP2+ Description:Hey folks, I've been working on some Source engine stuff for MODO - mostly saving/loading of SMD files. It's fairly simple at the moment but should be functional. Let me know if you run up against any issues and I'll try and get them fixed. Any features you'd like to see, let me…
I am having problems while trying to export a scene from Maya to motionbuilder.The problem is when I try to export with fbx,most times Maya crashes if it doesn't,fbx says there are some problems with skin definitions,constraints were not exported.If I export cameras,the animation of the cameras in motionbuilder become…
Sculpting a crocodile in Sculptris. Plan to take it into Mudbox to paint. Any tips on going from Sculptris to Mudbox? My current plan is to: 1. Sculpt in Sculptris. 2. Use GoZ to go from Sculptris to ZBrush. 3.Layout UVs in ZBrush. 4. Follow the Mudbox manual for going from Z-brush to Mudbox. - Export a low res base mesh -…
Hey all, this is something I've been struggling with for a while now. I've been using DDO for about two years, I think it's great, however I can never get the exported textures to look that similar to how they do in 3DO. Having read a lot of similar posts on many message boards and not being able to find a solid solution I…
I spent the last 5 hours trying to remedy this problem or find a work around, I can't find anything online that will help me, I keep getting single faces that have incorrect UV information/Borken UVs (but only a few faces, not the entire mesh) Here's the Mesh in Marmoset: The bottom is directly from Blender, the top is…
Its odd that since I switched to Blender from max I have had none of these import/export problems I still use obj exporter and have never had a problem with re importing changes from Blender. (maya was fine for me too)max's obj exporter always seemed a bit wonky to me anyway and at some point zbrush started throwing errors…
I had this problem whenever baking normal maps in ZB. Tried everything and ended up going with XNormal. Nowdays its Substance painter so I don't need a cage. But with XNormal and an external app (where you make and uv your lowpoly) your ZB hi and lopoly have to be exactly the same 3d space. Goz a decimated version of your…
This is the perennial issue with technical artists. http://tech-artists.org/forum/showthread.php?t=41 There is no definition of a technical artist even at a single studio. We have three people here (myself, Ben Cloward, and David Wright) who do such a side spectrum of stuff, from improptu scripting to writing animation…
I had to edit mesh maps so I right clicked on mesh normal maps in library of substance painter and export it to click export resource.and substance painter give me 27mb png, I edit it from photoshop, and it's time to export.but here's the thing. if i ctrl+shift+alt+s to save it as png (using PNG-24 preset), it give me 5mb…
There are some software restrictions in both Mari and Modo but the tool set is the same as the full version. Mari Project file (.mra) linked to Steam account / cannot be shared with other users Export texture resolution size limited to 4k and 8-bit color per channel Allowed export formats: .psd, .png, .tga, .jpg Output…