Hello Melvic, I'm no expert in Game Particle Simulations but I can tell that sometimes what you see as particles are just mere polygons with alpha image data on it. A tornado of leaf can be achieved with basic plane geometry primitive applied a leaf texture on it. They of course multiply the leaf by numbers, cascade it,…
I need an expert here. Or at least someone with more knowledge then me :) First off, I'm a beginner.. Here's my model. . . Now. . I'm having a problem exporting this into Cryengine properly. I need to set it up for touch bending, vertex paint, etc. I need to learn how to do this, as this isn't the only tree I want to use…
So, I've been watching this video about Maya 2014 where the guy shows the use of the crease set editor. I have always "manually" softened or hardened edges and saved the results in quick selection sets. Depending on the asset that could turn into quite a lot of work, since the Selection Sets would only show up in the…
I created several blend shapes for my model. Some of them from scratch, some of them by merging other blend shapes. After export in .fbx names of some blend shapes changed. I imported this model fbx to Unity and to Maya LT and in both I got the same result. Some of blend shapes (not all of them) had different names. The…
Hello Everyone, A guy gave me fbx file of city which was downloaded from Unity Asset Store. The size of Fbx is 20.8 MB(1728 OBJECTS) he wants to reduce the size to 12MB. I tried the following techniques: Exporting from 3ds max UNCHECKED everything except Smoothing groups it reduces the size to 18.1 MB. Iimported the fbx…
Hey Dennis many thanks for the great upgrade to your tool ! :) As many others I was still using your old dDo Material manager plugin, but this new update/upgrade looks awesome (I haven't had the change to use it yet, I just installed it and watched the Breakdown video). EDIT: The new Smart Exporter is really great !…
My workflow for building levels/environments is blocking everything out using primatives (mainly cubes and planes). By building it using primatives, you don't need to worry about textures and whether or not things look good. Once you have the rough layout of the level, export/compile/etc and play through. By doing that,…
Blendermarket Gumroad Baya is a Blender tool that generate Maya source file (.ma) inside Blender. * Baya is a quick way to exchange data with other artists who might use Maya * You can iterate quickly when you work with Maya oriented game engine exporters by quickly generating Maya source and exporting using Maya…
Hi, guys. I made a tool for quick rename and transfer your meshes to Marmoset Toolbag(3.08) the older version doesn't have python support for quick load FBX in the baking group. https://gumroad.com/products/EUKea I did this basically because I tired of popup export windows and choosing a path to export FBX and then choose…
Hello. I would like some help with blender and item animation. Im new to 3d animation/modeling and i've spent many hours googling and trying to figure out the answer to my problem but i couldnt find anything specific that addresses it. I hope im posting in the right place. My problem is that i cant get my item animation to…