I do wonder why they didn't consider a 1:1 scan over the modifications done. Or if they tried to look into feedback before making this decision which turned out to be quite polarising. Many do maintain that her appearance in the 2023 trailers (reveal + gameplay) seems to have been further modified. I also wonder if its a…
So i've been working on my lowpoly for a gun and i've just noticed a tonne of the low poly has somehow been screwed up, like the normals have been flipped.. causing black boxes / incorrect smoothing all over the model. E.g. There's no smoothing groups on any of those faces and look how they're acting, anyone know what the…
Hello fellow graphics enthusiasts, I am currently creating a realtime archviz walkthrough with Unity and I've come across this website: https://ue4arch.com/ Youtube: https://www.youtube.com/watch?v=Gah8sHA1r_8 (UE4Arch - Lake House Real-time Archviz) Now I'd like to ask you to take a look at this and tell me wether this…
Hello, This kind of question cannot be replied in generic terms, as there are many more factors involved than one may candidly assume. - First off for the case of the above screenshot, your best bet is to research whatever game this is from specifically : check if there is some sort of debug mode available to inspect the…
I'd suggest .obj because I assume you're only porting static mesh geometry too UVW in Rizom?, whereas blender's fbx format will store complex data and scene hierarchy which can be a bit tricky, in my experience.
Hi guys, I'm working on 3ds Max and I have a camera projection on my scene, which means all the objects that get projected are self iiluminated.Now I have 2 models in the scene and I want them to cast shadows on the floor (which is also self iiluminated).I tried to render VrayShadow's seperate channel but it didn't…
Hi 3dsmax 2015 sp2 win 8.1 I know some of you use the max morpher a lot. I cant turn on Use Limits under channel settings. I never had this problem and I want to use blink for eyes wide as well and its generally usefull for variations. Google reveals nothing. Any help appreciated. Thanks
Hi, I've been playing around trying to make some custom hats for TF2. Unfortunately I've hit a stumbling block... I can make the hat, texture it and get it into game without any problems. Unfortunately when in game the hat clips through itself as shown in the below pictures: This is how the hat looks when rendered in 3DS…
At work we are currently working on a database in Afghanistan. While doing research I ran upon a lot of cars that were just torn up, run down, and acting like delivery vehicles or farm vehicles. I figured I would do my own version of this for fun. Ill be doing the interior starting tomorrow I still need to get some pics of…
Hi, can i sculpt on the one side of thick mesh (double sided) without affecting other side of a mesh? i could mask one side but sometimes it's hard or impossible to get into some parts of a mesh.