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[HELP] Casting shadows on self-illumination material

adirx20
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adirx20 null
Hi guys, I'm working on 3ds Max and I have a camera projection on my scene, which means all the objects that get projected are self iiluminated.
Now I have 2 models in the scene and I want them to cast shadows on the floor (which is also self iiluminated).
I tried to render VrayShadow's seperate channel but it didn't work.
Any idea? THANKS!

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