Hi,
I've been playing around trying to make some custom hats for TF2. Unfortunately I've hit a stumbling block...
I can make the hat, texture it and get it into game without any problems.
Unfortunately when in game the hat clips through itself as shown in the below pictures:
![skingm.jpg](http://img338.imageshack.us/img338/1631/skingm.jpg)
This is how the hat looks when rendered in 3DS max but when I use it in game, this happens:
![ctf2fort0008.jpg](http://img534.imageshack.us/img534/9550/ctf2fort0008.jpg)
![ctf2fort0007r.jpg](http://img295.imageshack.us/img295/9226/ctf2fort0007r.jpg)
![ctf2fort0005l.jpg](http://img23.imageshack.us/img23/3458/ctf2fort0005l.jpg)
I apologise that I have no clue of what I'm doing.
Can anybody tell me why this is happening or how to fix it? I don't know what I'm doing wrong...
Any help is gratefully recieved
Replies
I had no idea what normals were so I did google. After a while of working out I've tried playing with them and nothing is seeming to make a difference.
I've tried flipping them, moving certain groups that may have been clipping to face another direction and nothing is making any difference to the issue.
I'm entirely stumped
Any ideas? Anyone?
Turns out that the VTF editor had translucent checked by default (?!)
Unchecking the box and recompiling fixed the issue.
Thanks anyway guys