and the last one. i hope you guys have strong nerves. some of the upcoming are so sweet you might get diabetes from looking at them! Mounts: Spirits: Birds: Critters: Enemies: Fishes: Pets: NPCs and with that all our work of the past few years is out in the wild. i hope you enjoyed it! sorry for the weird sorting at times,…
Hi Everyone, Been a while. Looking at this, I can't help but be touched how at least 2 or 3 people are actually anticipating my output. Because of life, I happen to put this on the side. But I've learned a ton ever since. I worked in an outsource studio as a senior concept artist and there's a ton of ideas I want to…
I have been playing with basic terrain for Battletech in tinkercad, trying to get a good foundation for a modular hex system. But what i am unsure how to approach is the detailing once the foundations are done. Like adding texture to the different terrain types, and details in walls and buildings. I have seen great tile…
Hello all, welcome to my sketchbook! Another newbie here, and one that's thoroughly unimpressed with his own ability. That's where this comes in... Whilst I'm really more of a programmer, I do enjoy more artistic ventures up to the point where everything goes wrong and I truly detest what I've done. Well, the only way to…
Hi Polycount, So after spending countless hours working on this project, I have finally finished up my 45 Stylized Rock Asset Pack! This pack comes with 45 meshes of various rock formations and singular rocks. The rock types range from simple scatter stones, to slanted rocks to massive formations. Every single rock was…
Saw this on the Photoshop Blog: [ame]www.youtube.com/watch?v=6TRz-gNdQFg[/ame] [ame]www.youtube.com/watch?v=fMxvyB1fMNY[/ame] It might be useful for texturing assets and seeing the changes show up live on the asset with engines that can hotload textures. You could set up a template PSD with folders/groups with the names of…
Hi guys, I've been browsing Reddit recently for an artist or two, found none. So started typing random words in my computer until I came across this site. I am excited to find such place, but I am not sure if you guys are doing free work. The word "free" may throw you off, but I hope you still read this.. A team of 9 is…
Hello, im kinda new to blender and this 3d art modeling stuff, lately ive been trying to create some highly detailed models and this is what i did. Btv, i hope im in not wrong forum section, since im using it first time. so its basicly a sheild. What im asking you guys is to tell me: 1. Is this any good? 2. How can i…
Hey guys! To the point: I'm not much of a hardware wiz and need some recommendations on what to look for in a laptop that I will probably end up using as my main workhorse. I do a lot of Max/Zbrush type work. The reason I am looking for a laptop over a PC is because I do a lot of commuting. I spend most weekends away from…
Make sure you mess around with your static model's lightmap resolution under properties in the static mesh editor, usually its set to a pretty low resolution by default. You don't really have to bump it up to a crazy resolution for shadow maps, it depends on the object and how crisp you want the shadows. Usually I start…