Hey Polycounters, i just want to ask you if anybody knows some really good Tutorials for Particles. The most Unreal YouTubers are covering standart stuff which are already covered by Epic. For example a Beam Emitter. Seen thousand times and not really helpful anymore. What about more advanced stuff. I think its more a try…
Hey guys, I can't remember this happening to me in the regular non LT version of Maya, and looking around I can't seem to find anyone that complains about it :) I use preserve UVs quite a lot to do little fixes on meshes before sending them out, and ever since I've started working with LT, when I move vertices in viewport…
this has been a long running issue with our export tools, we cannot export a model that has lambert 1 assigned to any part of it, or we get an error. Not sure what the deal is with lambert 1 but its a no-go area so we always try hard to keep it away from everything, but without fail we get that error that lambert 1 is…
Luke and I spent a bunch of time on this earlier in the year. We had been assuming it was a handplane issue and hacked in a fix. At no point did I think to actually test the weird looking normal maps. When I was testing the supposedly fixed versions the errors were really bad (even though the normal maps had contiguous…
Oh my ... Before you go running off on another quest to find something else to distract you from learning how to make half decent art ... Jordan, he was taking the piss. what he was saying is that your 'concept art' is at a level where it's almost impossible to give decent feedback. It doesn't serve as a concept because…
Well i have created a MDL and textures for my dota 2 item. I put the items texture and model in the folders specified by the site and made sure the four textures shared the correct suffix imperialGauntlet_color, imperialGauntlet_mask1 and etc. when i try to submit it in to dota 2 workshop it gives me the error "texture…
Greetings Adventurers. I've been working on this .357 mag for a little while and figured I should post some progress to try and get some feedback / insight. :) Here is the low poly with a basic diffuse, normals and spec/gloss. Wires. Low poly with AO / Normals. This is the high poly minus some surface details added to the…
This is mopknit: http://polycount.com/discussion/55987/mopknit-v1-1-for-maya So sometimes when I use this plugin on an object, I get this error: " file: h:/maya/2016/scripts/mopKnit.mel line 34: This command requires at least 1 arguement(s) to be specified or selected; found 0." This particular incident happened when I…
I'm taking max to the next level and am watching a tut on max script. to cut to the chase.... So, the instructor put this line into the listener.... which works for him(using Max 6): addModifier (box height: 100.0 length: 10.0 heightSegs: 15)(bend bendAngel 90) What is the current correct way to type this? I get this error…
Hey Guys, I am trying to export some of my animations to showcase on Sketchfab but for the life of me my character will not import/export as a FBX. When it does it only loads the arms, eyes, tongue and eyebrows of the character missing the main body entirely. It loads the above instead of oh I dunno... When I export it I…