I saw something like this in 3D World once (years ago), but you needed a photo from EVERY angle of the object. It seemed to work awesome. I don't see why you couldn't use this in games. It would be a quick way to prototype buildings and environments. Now I'll switch gears: I think with software like this, Autodesk is…
Wow, I've been using polyboost since version 2, when I think it was only about $75. The speed and stability of this latest version is incredible. Autodesk should really take a good hard look at what this guy has done, these really are tools by an artist FOR artists. Maybe throw some big money at him and get these tools…
[ QUOTE ] i've yet to export an obj to mudbox from max successfully(even going via silo causes problems). Its important things like this that should just "work" in a new app hoping to trump current tech [/ QUOTE ] You're right...Autodesk should update its outdated OBJ export script so that it's able to work with newer…
Hello, My name is Vlad and I am a senior 3d generalist with 20 years of experience. This encompass works ranging from character creation, hi and low poly, to environment art and building assets. This includes entire game making pipeline, from high poly sculpting and modeling to low poly retopo and texture painting. I have…
Hey everyone. I was wondering if any of you had an answer for why Autodesk decided to mix an object's wireframe color and the UV line color in Max 2008 and hopefully how it can be fixed? The seam color is still set to default green and you can change it to whatever you want, but the line color is not white anymore, and if…
Watch Full Movie- https://www.youtube.com/watch?v=uE4KSI2h1-0&t=3s A computer-animated short film about a sick house that must be cured before it can be sold. This is my senior thesis film I created at Ringling College of Art and Design using Autodesk Maya, Adobe Photoshop, Adobe Premiere Pro, Pixar's Renderman, The…
Hello guys and gals,do any of you happen to know how to hide geometry while unwrapping in 3ds max? It gets really annoying when im trying to unwrap with a bunch of overlaying faces in the viewport.You would think autodesk would make it simple and let you hide the faces within edit poly,but that would be smart and…
Hey all! I've just finished producing and publishing a new video tutorial on creating an animated transition effect shader in UE4 for TGA Digital. Check it out! [ame] https://www.youtube.com/watch?v=_vGLVXHEQDQ[/ame] There's also 5 new free video tutorials on ShaderFX for Autodesk Maya on the same YouTube channel. PS. Not…
well i'm trying to normal map this gun and was going by racer445's tutorial http://cg.tutsplus.com/tutorials/autodesk-3ds-max/how-to-bake-a-flawless-normal-map-in-3ds-max/ , but my projection cage doesn't seem to be moving at all even though i am clearly moving the verts around. i even went and rendered2texture, but the…
Hello fellow Polycounters, I've recently encountered a problem with Maya 2014 i can't seem to solve, maybe someone out here might be able to. When I try to add an image plane to a Camera it gives me this error: // Error: file: C:/Program Files/Autodesk/Maya2014/scripts/AETemplates/AEimagePlaneTemplate.mel line 118: Unable…