Hello guys and gals,do any of you happen to know how to hide geometry while unwrapping in 3ds max?
It gets really annoying when im trying to unwrap with a bunch of overlaying faces in the viewport.You would think autodesk would make it simple and let you hide the faces within edit poly,but that would be smart and practical. ..And there shall be none of that..
So anyways, am i doing something wrong? is there a way to hide the faces i want?
Any suggestions will help.
Replies
reverse of that. select what you want to keep. hit hide unselected.
But if you want to do it your way, here is where you find the material ID selector box (Max 2013):
If you select some faces in the viewport, and then hit this button, it will hide the other faces.
And sprunghunt,I dont see that button anywhere.maybe it has to do with us having different versions of 3ds?
also, max is by far the better tool-you just need to find the buttons
And What about editing geometry? can you be unwrapping,and decide to delete a couple faces without losing your seems?
Thats another reason i prefer blender in these cases.They make it really easy for me to edit faces however i want without the loss of seems
(whether it be hiding,moving,or deleting faces)
Select edges and 'break' them, then use peel/relax.
Wtf are seams for anyway? that useless pelt function?
Could you tell me more about breaking edges and all that good stuff? i knew nothing about that..
Thanks for the advice.
Add edit poly modifier on top of Unwrap then edit geometry add new Unwrap Modifier and continue unwrapping. Of course you gotta relax the shells or may have to re-unwrap parts depending on what edits you do.:)