Hello! We are a brand-new team called Desperados (yes, we really are desperate). We are working on a new game mainly for fun and to gain experience together, with the goal of publishing it one day and creating many more games in the future. At the moment, we are looking for 3D artists (at least 2) to help us create assets…
I'm a hardcore co-op guy. Always have always will. I frequently go to www.co-optimus.com and I highly reccomend that for looking into more games to play. i keep a list in Google Docs that my co-op friends can edit. usually i'll get info off of co-optimus and put it into that sheet. But sadly most of those games are not…
hello and all that. My name is seth and I have just completed the first year of the computer games modeling and animation course at Derby uni. We now have pretty much five months till the second year starts. This means that I actually have some spare time to look at forums and stuff :) A tiny bit about me....I'm what they…
I recommend you don't get a Vita. At least, not yet. Purely my opinion of course but here's my thoughts after owning a Vita for 2 weeks and returning it (and purchasing another PSP). The game selection really isn't as good as the media/Sony would have you believe. Sure on paper there's some big name titles but in reality,…
About Us We're a pair of developers from Montreal whos been working in the games and software dev industry for about 8 and 5 years, and we decided spend our own time and work on a passion project outside of our main job. It is still very early proof of concept stage and I'm nearly done the design doc. But what we're short…
Hey, I'm a game art student based in the UK. This is my final year so over the coming months I will be working on a variety of portfolio pieces. This is the current progress on my first piece titled "Steelhorns". It is based off a character of the same name from the board game "Descent: Journeys in the dark". It is the…
I'm busy making an item which require some animations (Juggernaut Ability 2 - Healing Ward). I've done the animation sequences in 3Ds MAX, namely the 3 scenes required by the importer: ACT_DOTA_SPAWN, ACT_DOTA_IDLE, ACT_DOTA_DIE. I've exported these scenes as FBX and I import them using the in-game DOTA 2 Workshop…
Hello! Posted here are 10 renders of my Sega Game Gear asset. Blender model, Substance Painter textures, and Marmoset Toolbag renders. Thoughts are welcome, especially regarding texturing. I've worked on this project on and off for years now, and now it needs to be done. Thank you! For reference, my first…
Or if you are baking in either Substance Painter/Designer you don't have to explode as the 'match mesh names' option occludes ray casting on objects that have matching name sets. But it's essentially doing the same thing as explode baking but without the exploding :) Also, I don't know what your teacher told you but the…